[LocalDefaults]
Group	=	HD InvalidHouse

[UI-G004]
Data = UI-G004.wav

[UI-G006]
Data = UI-G006.wav

[UI-G008]
Data = UI-G008.wav

[UI-G010]
Data = UI-G010.wav

[UI-G016]
Data = UI-G016.wav

[UI-G018]
Data = UI-G018.wav

[UI-G024]
Data = UI-G024.wav

[UI-G032]
Data = UI-G032.wav

[UI-G034]
Data = UI-G034.wav

[UI-G040]
Data = UI-G040.wav

[UI-G046]
Data = UI-G046.wav

[UI-G048]
Data = UI-G048.wav

[UI-G054]
Data = UI-G054.wav

[UI-G072]
Data = UI-G072.wav

[UI-G080]
Data = UI-G080.wav

[UI-G096]
Data = UI-G096.wav

[UI-G098]
Data = UI-G098.wav

[UI-G106]
Data = UI-G106.wav

[UI-G112]
Data = UI-G112.wav

[UI-G146]
Data = UI-G146.wav

[UI-G160]
Data = UI-G160.wav

[UI-G162]
Data = UI-G162.wav

[UI-G164]
Data = UI-G164.wav

[UI-G166]
Data = UI-G166.wav

[UI-G168]
Data = UI-G168.wav

[UI-G170]
Data = UI-G170.wav

[UI-G172]
Data = UI-G172.wav

[UI-G174]
Data = UI-G174.wav

[UI-G176]
Data = UI-G176.wav

[UI-G178]
Data = UI-G178.wav

[UI-G182]
Data = UI-G182.wav

[UI-G184]
Data = UI-G184.wav

[54-UX02]
Data = 54-UX02.wav		;"House Atreides shall prevail!"

[00-UA01]
Data = 00-UA01.wav		;"Engaging enemy."

;[00-UA02]
;Data = 00-UA02.wav		;"For the Duke!"

;[00-UA03]
;Data = 00-UA03.wav		;"The Spice is ours!"

[00-UA04]
Data = 00-UA04.wav		;"Victory!"

;[00-UA05]
;Data = 00-UA05.wav		;"Open fire!"

;[00-UA06]
;Data = 00-UA06.wav		;""Attack"

[00-UA07]
Data = 00-UA07.wav		;"We're on them!"

;[00-UA08]
;Data = 00-UA08.wav		;"Wipe them out!"

;[00-UM00]
;Data = 00-UM00.wav		;"On the double."

[00-UM01]
Data = 00-UM01.wav		;""Yes"

;[00-UM02]
;Data = 00-UM02.wav		;"Yes Sir!"

;[00-UM03]
;Data = 00-UM03.wav		;"Kindjal on the move"

[00-UM04]
Data = 00-UM04.wav		;"You've got it!"

[00-UM05]
Data = 00-UM05.wav		;"On the move!"

[00-UM06]
Data = 00-UM06.wav		;"Look sharp!"

;[00-UM07]
;Data = 00-UM07.wav		;"The enemy can't be far off."

;[00-UM08]
;Data = 00-UM08.wav		;"For Duke Achillus!"

;[00-US00]
;Data = 00-US00.wav		;"Support ready."

;[00-US01]
;Data = 00-US01.wav		;"Show me my position."

[00-US02]
Data = 00-US02.wav		;"Awaiting orders."

;[00-US03]
;Data = 00-US03.wav		;"Yes Sir?"

[00-US04]
Data = 00-US04.wav		;"Kindjal ready"

;[00-US05]
;Data = 00-US05.wav		;""Kinjal infantry"

[00-US06]
Data = 00-US06.wav		;""Ready for a fight"

;[00-US07]
;Data = 00-US07.wav		;"Your orders?"

[00-US08]
Data = 00-US08.wav		;""Ready for action"

;[00-UX00]
;Data = 00-UX00.wav		;"Deploying gunready to fire."

;[00-UX01]
;Data = 00-UX01.wav		;"Digging in!"

;[00-UX02]
;Data = 00-UX02.wav		;"Time to move."

[01-UM00]
Data = 01-UM00.wav		;"At once."

[01-UM01]
Data = 01-UM01.wav		;"Understood."

;[01-UM02]
;Data = 01-UM02.wav		;"Agreed."

[01-UM04]
Data = 01-UM04.wav		;"Let's get a closer look."

;[01-UM05]
;Data = 01-UM05.wav		;"By your command."

;[01-UM06]
;Data = 01-UM06.wav		;"Moving out."

[01-UM07]
Data = 01-UM07.wav		;"As you wish."

;[01-US00]
;Data = 01-US00.wav		;"Scouts."

[01-US01]
Data = 01-US01.wav		;"Yes!"

[01-US02]
Data = 01-US02.wav		;"Reporting!"

[01-US03]
Data = 01-US03.wav		;"What?!  (as if you are bothering him)"

;[01-US04]
;Data = 01-US04.wav		;"Awaiting your orders."

;[01-US05]
;Data = 01-US05.wav		;"At my station."

[01-US06]
Data = 01-US06.wav		;"Just lurking about."

;[01-US07]
;Data = 01-US07.wav		;""Your orders"

;[01-US08]
;Data = 01-US08.wav		;"Ready to move out."

;[01-US09]
;Data = 01-US09.wav		;""At your leave"

[02-UM00]
Data = 02-UM00.wav		;"We obey."

;[02-UM01]
;Data = 02-UM01.wav		;"Complying."

[02-UM02]
Data = 02-UM02.wav		;"As ordered."

;[02-UM03]
;Data = 02-UM03.wav		;"Scanning the area"

[02-UM04]
Data = 02-UM04.wav		;"Area scan commencing."

;[02-UM05]
;Data = 02-UM05.wav		;"Moving to new position."

[02-UM06]
Data = 02-UM06.wav		;"Relocation commencing."

;[02-UM07]
;Data = 02-UM07.wav		;"On my way."

;[02-US00]
;Data = 02-US00.wav		;"Observers."

[02-US01]
Data = 02-US01.wav		;"Awaiting instruction."

;[02-US02]
;Data = 02-US02.wav		;"Your orders?"

;[02-US03]
;Data = 02-US03.wav		;"On the lookout"

[02-US04]
Data = 02-US04.wav		;"Our purpose is observation."

[02-US05]
Data = 02-US05.wav		;"We are at your command."

;[02-US06]
;Data = 02-US06.wav		;"We await instructions."

;[02-US07]
;Data = 02-US07.wav		;"Yes sir?"

;[03-UA00]
;Data = 03-UA00.wav		;"Engaging enemy."

[03-UA01]
Data = 03-UA01.wav		;"Acknowledged."

;[03-UA02]
;Data = 03-UA02.wav		;"Engaging."

;[03-UA04]
;Data = 03-UA04.wav		;"Enemy engaged."

[03-UA05]
Data = 03-UA05.wav		;"Order confirmed."

[03-UA06]
Data = 03-UA06.wav		;"Acknowledged."

[03-UA07]
Data = 03-UA07.wav		;"Silent and deadly!"

[03-UM00]
Data = 03-UM00.wav		;"On our way!"

;[03-UM01]
;Data = 03-UM01.wav		;"Wagons roll!"

[03-UM02]
Data = 03-UM02.wav		;"Rolling!"

[03-UM03]
Data = 03-UM03.wav		;"Transport in motion"

;[03-UM04]
;Data = 03-UM04.wav		;"Transport on the way."

;[03-UM05]
;Data = 03-UM05.wav		;"We're rolling."

[03-UM06]
Data = 03-UM06.wav		;"Moving to new location."

;[03-UM07]
;Data = 03-UM07.wav		;"Excellent!"

;[03-US00]
;Data = 03-US00.wav		;"APC."

;[03-US01]
;Data = 03-US01.wav		;"Delivery guaranteed."

[03-US02]
Data = 03-US02.wav		;"Ready to go!"

[03-US03]
Data = 03-US03.wav		;"Climb aboard"

[03-US04]
Data = 03-US04.wav		;""APC"

[03-US05]
Data = 03-US05.wav		;"We're powered up."

;[03-US06]
;Data = 03-US06.wav		;"Let's load up."

;[03-US07]
;Data = 03-US07.wav		;"Your orders?"

;[03-UX00]
;Data = 03-UX00.wav		;"Load up!"

;[03-UX01]
;Data = 03-UX01.wav		;"Go!  Go!  Go!"

;[03-UX02]
;Data = 03-UX02.wav		;"Let's move it out!"

;[03-UX03]
;Data = 03-UX03.wav		;""Go"

;[03-UX04]
;Data = 03-UX04.wav		;"On the double!"

;[04-UA00]
;Data = 04-UA00.wav		;"They're going to burn."

[04-UA01]
Data = 04-UA01.wav		;"Burners on."

[04-UA02]
Data = 04-UA02.wav		;"Ashes to ashes"

;[04-UA03]
;Data = 04-UA03.wav		;"Some like it hot!"

[04-UA04]
Data = 04-UA04.wav		;""Careful it's hot"

;[04-UA05]
;Data = 04-UA05.wav		;"Arrakis flambe!"

;[04-UA06]
;Data = 04-UA06.wav		;"The heat is on!"

[04-UA07]
Data = 04-UA07.wav		;"Put to the torch."

[04-UA08]
Data = 04-UA08.wav		;"Smoke 'em!"

;[04-UA09]
;Data = 04-UA09.wav		;"It ain't the heat - it's the humidity!"

;[04-UA10]
;Data = 04-UA10.wav		;"Medium or well done?"

[04-UA11]
Data = 04-UA11.wav		;"Flame on!"

;[04-UA12]
;Data = 04-UA12.wav		;"I taste your fear!"

;[04-UM00]
;Data = 04-UM00.wav		;"Moving out."

;[04-UM01]
;Data = 04-UM01.wav		;"As you command."

[04-UM02]
Data = 04-UM02.wav		;"Order understood."

[04-UM03]
Data = 04-UM03.wav		;"Fire lit."

;[04-UM04]
;Data = 04-UM04.wav		;"Moving to position."

;[04-UM05]
;Data = 04-UM05.wav		;"Into the frying pan!"

[04-UM06]
Data = 04-UM06.wav		;""Hot and heavy"

[04-UM07]
Data = 04-UM07.wav		;"Turn 'em and burn 'em!"

;[04-UM08]
;Data = 04-UM08.wav		;""Fire"

;[04-UM09]
;Data = 04-UM09.wav		;"Unstoppable!"

[04-UM10]
Data = 04-UM10.wav		;"Try and stop me."

;[04-US00]
;Data = 04-US00.wav		;"Flamer ready."

;[04-US01]
;Data = 04-US01.wav		;"Let us at them."

[04-US02]
Data = 04-US02.wav		;"Flame ready."

[04-US03]
Data = 04-US03.wav		;"I'm burning for a fight"

;[04-US04]
;Data = 04-US04.wav		;"I love a fire."

[04-US05]
Data = 04-US05.wav		;"Flame Tanks primed"

;[04-US06]
;Data = 04-US06.wav		;"Flame at your command."

;[04-US07]
;Data = 04-US07.wav		;"We're ready to roast 'em."

[04-US08]
Data = 04-US08.wav		;""Maximum burn"

;[04-US09]
;Data = 04-US09.wav		;"I'm here!"

;[04-US10]
;Data = 04-US10.wav		;"Your orders?"

[04-US11]
Data = 04-US11.wav		;"Let's Barbeque!"

[05-UA00]
Data = 05-UA00.wav		;"Targeting Laser."

[05-UA01]
Data = 05-UA01.wav		;"Turret locked on target."

;[05-UA02]
;Data = 05-UA02.wav		;"Terminating."

;[05-UA03]
;Data = 05-UA03.wav		;"For House Ordos."

[05-UA04]
Data = 05-UA04.wav		;"Amplifying emission levels"

[05-UA07]
Data = 05-UA07.wav		;"Enemy targets engaged."

;[05-UM00]
;Data = 05-UM00.wav		;"Thrusters engaged."

[05-UM01]
Data = 05-UM01.wav		;"Destination received."

[05-UM02]
Data = 05-UM02.wav		;"By your order."

;[05-UM03]
;Data = 05-UM03.wav		;"A fine plan!"

[05-UM04]
Data = 05-UM04.wav		;"Throttle to full power."

;[05-UM05]
;Data = 05-UM05.wav		;"Redirect confirmed."

[05-UM06]
Data = 05-UM06.wav		;"Moving to coordinates"

;[05-UM07]
;Data = 05-UM07.wav		;"Order Confirmed!"

;[05-US00]
;Data = 05-US00.wav		;"Laser ready."

[05-US01]
Data = 05-US01.wav		;"Powered up!"

;[05-US02]
;Data = 05-US02.wav		;"Your orders?"

;[05-US03]
;Data = 05-US03.wav		;"Laser intensity set"

[05-US05]
Data = 05-US05.wav		;"Laser tank operational."

[05-US06]
Data = 05-US06.wav		;"Laser at full power."

[05-US07]
Data = 05-US07.wav		;"Engines on maximum."

;[05-US08]
;Data = 05-US08.wav		;"Laser Tank Ready!"

;[06-UA00]
;Data = 06-UA00.wav		;"I need a clear shot."

;[06-UA01]
;Data = 06-UA01.wav		;"I have a bullet with his name on it"

;[06-UA02]
;Data = 06-UA02.wav		;"In my sight."

;[06-UA03]
;Data = 06-UA03.wav		;"Target marked."

;[06-UA04]
;Data = 06-UA04.wav		;"Target aquired."

[06-UA05]
Data = 06-UA05.wav		;"I need a clear shot."

[06-UA06]
Data = 06-UA06.wav		;""He's mine"

[06-UA07]
Data = 06-UA07.wav		;"I've got him in my sights."

;[06-UM00]
;Data = 06-UM00.wav		;"Yes Sir!"

[06-UM01]
Data = 06-UM01.wav		;"Check."

[06-UM02]
Data = 06-UM02.wav		;"Moving out."

;[06-UM03]
;Data = 06-UM03.wav		;"Moving to position."

;[06-UM04]
;Data = 06-UM04.wav		;"Locked and loaded!"

[06-UM05]
Data = 06-UM05.wav		;"I'm on the move."

[06-UM06]
Data = 06-UM06.wav		;""Roger"

;[06-US00]
;Data = 06-US00.wav		;"Readying my sight."

;[06-US01]
;Data = 06-US01.wav		;"Give me a target."

;[06-US02]
;Data = 06-US02.wav		;"Target required."

;[06-US03]
;Data = 06-US03.wav		;"In position."

[06-US04]
Data = 06-US04.wav		;"Sniper waiting"

;[06-US05]
;Data = 06-US05.wav		;""Sniper elite"

[06-US06]
Data = 06-US06.wav		;""Just give me a taget"

[06-US07]
Data = 06-US07.wav		;"Readu and willing."

[06-US08]
Data = 06-US08.wav		;"Eyes like a hawk"

;[07-UA00]
;Data = 07-UA00.wav		;"Ready for pickup."

;[07-UA01]
;Data = 07-UA01.wav		;"I see the target.  Crew prepare grabs for pickup."

[07-UA02]
Data = 07-UA02.wav		;"Prepare for pickup"

;[07-UA03]
;Data = 07-UA03.wav		;"Stand back!"

;[07-UA04]
;Data = 07-UA04.wav		;"Operation Started!"

;[07-UA05]
;Data = 07-UA05.wav		;"Target confirmed."

;[07-UA06]
;Data = 07-UA06.wav		;"Target in site - ready for pick-up."

[07-UA07]
Data = 07-UA07.wav		;"Grapplers in position."

;[07-UM00]
;Data = 07-UM00.wav		;"Responding."

[07-UM01]
Data = 07-UM01.wav		;"Roger."

;[07-UM02]
;Data = 07-UM02.wav		;"Roger that control."

[07-UM03]
Data = 07-UM03.wav		;"We can do that."

[07-UM04]
Data = 07-UM04.wav		;"On the move."

;[07-UM05]
;Data = 07-UM05.wav		;"Course confirmed."

[07-UM06]
Data = 07-UM06.wav		;"Coming about."

;[07-UM07]
;Data = 07-UM07.wav		;"Roger that."

;[07-US00]
;Data = 07-US00.wav		;"Airborne."

[07-US01]
Data = 07-US01.wav		;"Transport."

;[07-US02]
;Data = 07-US02.wav		;"Holding here."

;[07-US03]
;Data = 07-US03.wav		;"Need some heavy lifting?"

[07-US04]
Data = 07-US04.wav		;"Carryall reporting"

;[07-US05]
;Data = 07-US05.wav		;"Carryall in position."

[07-US06]
Data = 07-US06.wav		;""On your command"

[07-US07]
Data = 07-US07.wav		;"Transport standing by."

;[08-UA00]
;Data = 08-UA00.wav		;"I see it."

[08-UA01]
Data = 08-UA01.wav		;"Easy"

;[08-UA02]
;Data = 08-UA02.wav		;"Gathering data"

[08-UA03]
Data = 08-UA03.wav		;"Attempting Transport"

[08-UA04]
Data = 08-UA04.wav		;"No Problem!"

;[08-UA05]
;Data = 08-UA05.wav		;"Piece of cake"

;[08-UA06]
;Data = 08-UA06.wav		;"I have it in sight."

;[08-UA07]
;Data = 08-UA07.wav		;"Like stealing spice candy from a infant."

[08-UA08]
Data = 08-UA08.wav		;"I can move that!"

[08-UM00]
Data = 08-UM00.wav		;"Setting new course."

[08-UM01]
Data = 08-UM01.wav		;"Coming about."

;[08-UM02]
;Data = 08-UM02.wav		;""Roger"

;[08-UM03]
;Data = 08-UM03.wav		;"Sounds good."

;[08-UM04]
;Data = 08-UM04.wav		;"Allright."

[08-UM05]
Data = 08-UM05.wav		;"Agreed."

[08-UM06]
Data = 08-UM06.wav		;"Course confirmed."

[08-UM08]
Data = 08-UM08.wav		;"Roger that."

[08-US00]
Data = 08-US00.wav		;"Air transport."

;[08-US01]
;Data = 08-US01.wav		;"Sir?"

;[08-US02]
;Data = 08-US02.wav		;"Yes?"

[08-US03]
Data = 08-US03.wav		;"What you need?"

;[08-US04]
;Data = 08-US04.wav		;"Don't keep the Baron waiting."

[08-US05]
Data = 08-US05.wav		;"Need something moved?"

[08-US06]
Data = 08-US06.wav		;"Carryall in position."

[08-US07]
Data = 08-US07.wav		;""At your bidding"

;[08-US08]
;Data = 08-US08.wav		;"Transport at your command."

;[09-UA00]
;Data = 09-UA00.wav		;"Run or die."

[09-UA01]
Data = 09-UA01.wav		;"Attack!"

[09-UA02]
Data = 09-UA02.wav		;"Die!"

;[09-UA03]
;Data = 09-UA03.wav		;"No survivors."

;[09-UA04]
;Data = 09-UA04.wav		;"Another slow death!"

[09-UA05]
Data = 09-UA05.wav		;"First blood is ours."

;[09-UA06]
;Data = 09-UA06.wav		;"Meet your death!"

[09-UA07]
Data = 09-UA07.wav		;"Lambs to the slaughter."

;[09-UA08]
;Data = 09-UA08.wav		;"Butcher them!"

[09-UA09]
Data = 09-UA09.wav		;"No prisoners!"

;[09-UM00]
;Data = 09-UM00.wav		;"On our way."

[09-UM01]
Data = 09-UM01.wav		;"Understood."

[09-UM02]
Data = 09-UM02.wav		;"At once."

[09-UM03]
Data = 09-UM03.wav		;"I goand death will follow"

;[09-UM04]
;Data = 09-UM04.wav		;""Gladly"

;[09-UM05]
;Data = 09-UM05.wav		;"For the good of Geidi Prime."

[09-UM06]
Data = 09-UM06.wav		;"For the Baron!"

;[09-UM07]
;Data = 09-UM07.wav		;"By your command."

[09-UM08]
Data = 09-UM08.wav		;"For Geidi Prime!"

;[09-UM09]
;Data = 09-UM09.wav		;"I'm thirsty for blood."

;[09-UM10]
;Data = 09-UM10.wav		;"In the Baron's name!"

;[09-US00]
;Data = 09-US00.wav		;"Trooper ready."

[09-US01]
Data = 09-US01.wav		;"Bring them on."

;[09-US02]
;Data = 09-US02.wav		;"Face me - face death."

;[09-US03]
;Data = 09-US03.wav		;"Yes?"

[09-US04]
Data = 09-US04.wav		;"I live for pain."

[09-US05]
Data = 09-US05.wav		;"This Trooper's ready."

[09-US06]
Data = 09-US06.wav		;"Bring 'em on."

[09-US07]
Data = 09-US07.wav		;"Your orders?"

;[09-US08]
;Data = 09-US08.wav		;""Ready for action"

;[10-UA00]
;Data = 10-UA00.wav		;"Powering up."

[10-UA01]
Data = 10-UA01.wav		;"Cover your ears."

[10-UA02]
Data = 10-UA02.wav		;"For the Duke!"

;[10-UA03]
;Data = 10-UA03.wav		;"Readying pulse generator."

[10-UA04]
Data = 10-UA04.wav		;"Harmonics set."

[10-UA05]
Data = 10-UA05.wav		;"Full power!"

;[10-UA06]
;Data = 10-UA06.wav		;"Generating sonic pulse."

;[10-UA07]
;Data = 10-UA07.wav		;"Protect your ears!"

;[10-UA08]
;Data = 10-UA08.wav		;"Sounds like a plan!"

;[10-UM00]
;Data = 10-UM00.wav		;"We're all ears."

;[10-UM01]
;Data = 10-UM01.wav		;"Responding."

[10-UM02]
Data = 10-UM02.wav		;"Yes Commander."

;[10-UM03]
;Data = 10-UM03.wav		;"Yes Sir!"

;[10-UM04]
;Data = 10-UM04.wav		;"Location Acknowledged."

;[10-UM05]
;Data = 10-UM05.wav		;""All ahead"

[10-UM06]
Data = 10-UM06.wav		;"Rolling thunder."

[10-UM07]
Data = 10-UM07.wav		;""Good to go"

;[10-UM08]
;Data = 10-UM08.wav		;"Right Away!"

;[10-US00]
;Data = 10-US00.wav		;"Sonics reporting in."

;[10-US01]
;Data = 10-US01.wav		;"Sonics online and ready."

[10-US02]
Data = 10-US02.wav		;"Sonics Online"

;[10-US03]
;Data = 10-US03.wav		;"House Atredies."

[10-US04]
Data = 10-US04.wav		;"Wave shifters ready"

[10-US05]
Data = 10-US05.wav		;""Sonic tank"

;[10-US06]
;Data = 10-US06.wav		;"Wave shifters on-line."

[10-US07]
Data = 10-US07.wav		;"We're ready for action."

;[11-UA01]
;Data = 11-UA01.wav		;"They're dead."

[11-UA02]
Data = 11-UA02.wav		;"One for the Baron."

;[11-UA03]
;Data = 11-UA03.wav		;"Death to the enemy."

;[11-UA04]
;Data = 11-UA04.wav		;"Fire at will"

[11-UA05]
Data = 11-UA05.wav		;""Bah"

[11-UA06]
Data = 11-UA06.wav		;"They'll die quickly"

;[11-UA07]
;Data = 11-UA07.wav		;"Fire in the hold."

[11-UA08]
Data = 11-UA08.wav		;"Hit 'em hard!"

[11-UA10]
Data = 11-UA10.wav		;"All too easy."

[11-UM00]
Data = 11-UM00.wav		;"As you command."

;[11-UM01]
;Data = 11-UM01.wav		;"On the move."

;[11-UM02]
;Data = 11-UM02.wav		;"At once."

;[11-UM03]
;Data = 11-UM03.wav		;"By your will"

[11-UM04]
Data = 11-UM04.wav		;"Engines engaged."

;[11-UM05]
;Data = 11-UM05.wav		;""All ahead"

[11-UM06]
Data = 11-UM06.wav		;"Rolling thunder."

[11-UM07]
Data = 11-UM07.wav		;"Metal on the move."

;[11-UM08]
;Data = 11-UM08.wav		;""Good to go"

[11-US00]
Data = 11-US00.wav		;"Armed and dangerous."

;[11-US01]
;Data = 11-US01.wav		;"Ready to kill!"

[11-US02]
Data = 11-US02.wav		;"Reporting!"

;[11-US03]
;Data = 11-US03.wav		;"[Evil laughter]"

;[11-US04]
;Data = 11-US04.wav		;"Preparing to move."

;[11-US06]
;Data = 11-US06.wav		;"Our guns will crush them"

[11-US07]
Data = 11-US07.wav		;"Ready to rumble."

;[11-US08]
;Data = 11-US08.wav		;"Locked and loaded."

;[11-US09]
;Data = 11-US09.wav		;"Engines primed."

[11-US10]
Data = 11-US10.wav		;""Full power"

[12-UA00]
Data = 12-UA00.wav		;"Calculating trajectory."

;[12-UA01]
;Data = 12-UA01.wav		;"Shell loaded.  Preparing to fire."

[12-UA02]
Data = 12-UA02.wav		;"Target data entered."

[12-UA03]
Data = 12-UA03.wav		;"Sensors locked on"

;[12-UA04]
;Data = 12-UA04.wav		;"Trajectory has been calculated."

;[12-UA05]
;Data = 12-UA05.wav		;"Sensors locked on"

;[12-UA06]
;Data = 12-UA06.wav		;"Firing on target."

;[12-UM00]
;Data = 12-UM00.wav		;"Moving to firing point."

[12-UM01]
Data = 12-UM01.wav		;"Position marked."

;[12-UM02]
;Data = 12-UM02.wav		;"Tracks engaged."

[12-UM04]
Data = 12-UM04.wav		;"Kobra unit now in motion."

;[12-UM05]
;Data = 12-UM05.wav		;"Your orders have been received."

;[12-UM06]
;Data = 12-UM06.wav		;"Proceeding to the new location."

;[12-US00]
;Data = 12-US00.wav		;"Gun ready."

[12-US01]
Data = 12-US01.wav		;"Ready to strike."

;[12-US02]
;Data = 12-US02.wav		;"Ready as ordered."

[12-US03]
Data = 12-US03.wav		;"Kobra unit"

;[12-US04]
;Data = 12-US04.wav		;"Kobra Unit operational."

;[12-US05]
;Data = 12-US05.wav		;"Unit power at maximum efficiency."

;[12-US06]
;Data = 12-US06.wav		;"What is your command?"

;[12-UX00]
;Data = 12-UX00.wav		;"Firing position set.  Drive disengaged."

;[12-UX01]
;Data = 12-UX01.wav		;"Reverting to mobile configuration."

[13-UA00]
Data = 13-UA00.wav		;"To battle!"

[13-UA01]
Data = 13-UA01.wav		;"Attack!"

[13-UA03]
Data = 13-UA03.wav		;"Time to die!"

;[13-UA04]
;Data = 13-UA04.wav		;"For the Emperor!"

[13-UA06]
Data = 13-UA06.wav		;"Death Before Dishonor!"

;[13-UA07]
;Data = 13-UA07.wav		;"In the Emperor's memory!"

;[13-UM00]
;Data = 13-UM00.wav		;"Acknowledged."

[13-UM01]
Data = 13-UM01.wav		;"No surrender!"

[13-UM02]
Data = 13-UM02.wav		;"As you wish!"

[13-UM03]
Data = 13-UM03.wav		;"Take no prisoners."

;[13-UM04]
;Data = 13-UM04.wav		;"Interesting"

;[13-UM05]
;Data = 13-UM05.wav		;""Onward"

;[13-UM06]
;Data = 13-UM06.wav		;""We go"

[13-US00]
Data = 13-US00.wav		;"Imperial troops reporting."

[13-US02]
Data = 13-US02.wav		;"Ready for battle."

;[13-US03]
;Data = 13-US03.wav		;"Ready."

[13-US04]
Data = 13-US04.wav		;"Fear us"

;[13-US05]
;Data = 13-US05.wav		;"A task?"

;[13-US06]
;Data = 13-US06.wav		;""Imperial Saradukar"

;[13-US07]
;Data = 13-US07.wav		;""We will triumph"

[13-US08]
Data = 13-US08.wav		;"We are prepared!"

;[14-UA00]
;Data = 14-UA00.wav		;"Die primitives."

;[14-UA01]
;Data = 14-UA01.wav		;"You will die."

;[14-UA02]
;Data = 14-UA02.wav		;"The Guild will triumph."

[14-UA04]
Data = 14-UA04.wav		;""Die"

;[14-UA06]
;Data = 14-UA06.wav		;"It is already too late for them!"

;[14-UA07]
;Data = 14-UA07.wav		;"Death is imminent"

[14-UA08]
Data = 14-UA08.wav		;"Too late for them."

[14-UA09]
Data = 14-UA09.wav		;"They will suffer!"

;[14-UM00]
;Data = 14-UM00.wav		;"Agreed."

[14-UM01]
Data = 14-UM01.wav		;"For the Guild."

[14-UM02]
Data = 14-UM02.wav		;"We agree with your suggestion."

[14-UM03]
Data = 14-UM03.wav		;"We will cooperate."

;[14-UM04]
;Data = 14-UM04.wav		;"Onward"

;[14-UM05]
;Data = 14-UM05.wav		;"Ahhhhh"

;[14-UM06]
;Data = 14-UM06.wav		;"Of course!"

;[14-US00]
;Data = 14-US00.wav		;"Yes human."

;[14-US01]
;Data = 14-US01.wav		;"We are ready."

;[14-US02]
;Data = 14-US02.wav		;"Guild ready."

;[14-US03]
;Data = 14-US03.wav		;""What is it"

;[14-US04]
;Data = 14-US04.wav		;"Of course we are ready!"

[14-US05]
Data = 14-US05.wav		;"The Guild is always ready."

;[14-US06]
;Data = 14-US06.wav		;"Waiting."

[14-US07]
Data = 14-US07.wav		;"You have an idea?"

;[14-US08]
;Data = 14-US08.wav		;"You have a plan?"

[15-UA00]
Data = 15-UA00.wav		;"Death comes to all."

[15-UA01]
Data = 15-UA01.wav		;"For House Ordos."

;[15-UA02]
;Data = 15-UA02.wav		;"Placing Explosives"

;[15-UA03]
;Data = 15-UA03.wav		;"For my legacy!"

;[15-UA04]
;Data = 15-UA04.wav		;"The Spice must flow!"

[15-UA05]
Data = 15-UA05.wav		;"Death is inevitable."

;[15-UA06]
;Data = 15-UA06.wav		;"I kill for House Ordos - I die for House Ordos!"

;[15-UA07]
;Data = 15-UA07.wav		;"The Explosives are in position."

;[15-UA08]
;Data = 15-UA08.wav		;"For the cause!"

;[15-UM00]
;Data = 15-UM00.wav		;"Complying."

;[15-UM01]
;Data = 15-UM01.wav		;"Obeying orders."

[15-UM02]
Data = 15-UM02.wav		;"Orders received."

;[15-UM03]
;Data = 15-UM03.wav		;"Saboteur acknowledge"

;[15-UM04]
;Data = 15-UM04.wav		;"Heading out."

[15-UM05]
Data = 15-UM05.wav		;"Approaching new location"

[15-UM06]
Data = 15-UM06.wav		;"Orders confirmed."

;[15-UM07]
;Data = 15-UM07.wav		;"Moving to new coordinates."

;[15-UM08]
;Data = 15-UM08.wav		;""Go"

;[15-US00]
;Data = 15-US00.wav		;"Ready to die."

;[15-US01]
;Data = 15-US01.wav		;"Charges primed and ready for your order."

[15-US02]
Data = 15-US02.wav		;"No fear."

[15-US03]
Data = 15-US03.wav		;"Explosives ready"

;[15-US04]
;Data = 15-US04.wav		;"Sabotage is the answer"

[15-US05]
Data = 15-US05.wav		;"Our purpose is sabotage. "

[15-US06]
Data = 15-US06.wav		;"We have no fear of death."

;[15-US07]
;Data = 15-US07.wav		;"What is the target?"

;[15-US08]
;Data = 15-US08.wav		;"Your request?"

[16-UA01]
Data = 16-UA01.wav		;"Attacking target."

;[16-UA02]
;Data = 16-UA02.wav		;"Engaging enemy."

[16-UA03]
Data = 16-UA03.wav		;"For the Duke!"

[16-UA04]
Data = 16-UA04.wav		;"Charge!"

[16-UA05]
Data = 16-UA05.wav		;"Attack!"

;[16-UA06]
;Data = 16-UA06.wav		;"For Duke Achillus!"

;[16-UA07]
;Data = 16-UA07.wav		;"Kill the enemy!"

;[16-UM00]
;Data = 16-UM00.wav		;"On the double."

;[16-UM01]
;Data = 16-UM01.wav		;""Yes"

[16-UM02]
Data = 16-UM02.wav		;"Yes Sir!"

;[16-UM03]
;Data = 16-UM03.wav		;"Good Idea!"

[16-UM04]
Data = 16-UM04.wav		;"To the battle!"

[16-UM06]
Data = 16-UM06.wav		;""Right away"

;[16-UM07]
;Data = 16-UM07.wav		;""Willing and able"

[16-US00]
Data = 16-US00.wav		;"Infantry here."

;[16-US01]
;Data = 16-US01.wav		;"Awaiting orders."

;[16-US02]
;Data = 16-US02.wav		;"In position."

;[16-US03]
;Data = 16-US03.wav		;"Yes Sir?"

[16-US04]
Data = 16-US04.wav		;"Are we going in?"

;[16-US05]
;Data = 16-US05.wav		;"Light Infantry at the ready."

[16-US06]
Data = 16-US06.wav		;""In position"

[16-US07]
Data = 16-US07.wav		;"On your order."

;[17-UA00]
;Data = 17-UA00.wav		;"Hisses and clicks. (Delight)"

;[17-UA01]
;Data = 17-UA01.wav		;"Hisses and clicks. (Delight)"

;[17-UM00]
;Data = 17-UM00.wav		;"Hisses and clicks. ""OK"""

;[17-UM01]
;Data = 17-UM01.wav		;"Hisses and clicks. ""OK"""

;[17-US00]
;Data = 17-US00.wav		;"Hisses and clicks ""Yes?"""

;[17-US01]
;Data = 17-US01.wav		;"Hisses and clicks ""Yes?"""

;[17-US02]
;Data = 17-US02.wav		;"Hisses and clicks ""Yes?"""

[18-UA00]
Data = 18-UA00.wav		;"Burn them all."

;[18-UA01]
;Data = 18-UA01.wav		;"""Evil laughter"""

[18-UA02]
Data = 18-UA02.wav		;"Light 'em up."

;[18-UA03]
;Data = 18-UA03.wav		;"I like 'em well done."

;[18-UA04]
;Data = 18-UA04.wav		;"Torching away!"

[18-UA05]
Data = 18-UA05.wav		;"Embrace the flame"

[18-UA06]
Data = 18-UA06.wav		;"Your turn to burn!"

[18-UA07]
Data = 18-UA07.wav		;"Roast 'em!"

;[18-UA09]
;Data = 18-UA09.wav		;"Scald 'em bald!"

;[18-UA12]
;Data = 18-UA12.wav		;"EnLIGHTning!"

;[18-UM00]
;Data = 18-UM00.wav		;"Let's go."

[18-UM01]
Data = 18-UM01.wav		;"On my way."

;[18-UM02]
;Data = 18-UM02.wav		;"Understood."

;[18-UM03]
;Data = 18-UM03.wav		;"I will light the way"

;[18-UM04]
;Data = 18-UM04.wav		;"Burners set to maximum."

[18-UM05]
Data = 18-UM05.wav		;"Let's start a fire"

;[18-UM06]
;Data = 18-UM06.wav		;"Turn 'em and burn 'em."

[18-UM07]
Data = 18-UM07.wav		;"Looking for tinder."

[18-UM08]
Data = 18-UM08.wav		;""Where there's smoke"

;[18-UM09]
;Data = 18-UM09.wav		;"Smokin'!"

;[18-UM10]
;Data = 18-UM10.wav		;"How Exciting"

[18-UM11]
Data = 18-UM11.wav		;"Excellent"

;[18-US00]
;Data = 18-US00.wav		;"Yes?"

;[18-US01]
;Data = 18-US01.wav		;"Ready to burn."

[18-US02]
Data = 18-US02.wav		;"Smells likevictory."

;[18-US03]
;Data = 18-US03.wav		;"Burningeverythingburning"

[18-US04]
Data = 18-US04.wav		;"It's getting hot down here."

[18-US05]
Data = 18-US05.wav		;"Shall I light a fire?"

;[18-US06]
;Data = 18-US06.wav		;"Flame Throwers ready"

;[18-US07]
;Data = 18-US07.wav		;""Pyro-maniac [gutteral"

;[18-US08]
;Data = 18-US08.wav		;"Ready to light it up."

[18-US09]
Data = 18-US09.wav		;"Let's burn!"

[18-US10]
Data = 18-US10.wav		;"My blood's boiling."

;[18-US11]
;Data = 18-US11.wav		;"I got cremation frustration."

;[18-US12]
;Data = 18-US12.wav		;"You have a plan?"

;[18-US13]
;Data = 18-US13.wav		;"I'm waiting."

[19-UA00]
Data = 19-UA00.wav		;"Time to kill!"

[19-UA01]
Data = 19-UA01.wav		;"They'll fall before me"

[19-UA02]
Data = 19-UA02.wav		;"Rip it up!"

[19-UA03]
Data = 19-UA03.wav		;"Slice and Dice!"

;[19-UA04]
;Data = 19-UA04.wav		;""Mmmm"

;[19-UA05]
;Data = 19-UA05.wav		;"Split right down the middle!"

[19-UA06]
Data = 19-UA06.wav		;"In my sights!"

[19-UA07]
Data = 19-UA07.wav		;"Divide and conquer!  Ha-ha!"

[19-UA08]
Data = 19-UA08.wav		;"Tearing it up!"

;[19-UA09]
;Data = 19-UA09.wav		;"A little modern sculpture?"

;[19-UA10]
;Data = 19-UA10.wav		;"Let's sever some ties with the enemy."

;[19-UA11]
;Data = 19-UA11.wav		;"Beware the Blade!"

;[19-UA12]
;Data = 19-UA12.wav		;"Feel My Blade!"

[19-UM00]
Data = 19-UM00.wav		;"At last."

;[19-UM01]
;Data = 19-UM01.wav		;"On my way."

[19-UM02]
Data = 19-UM02.wav		;"On the move."

[19-UM03]
Data = 19-UM03.wav		;"Saws engaged."

[19-UM04]
Data = 19-UM04.wav		;"Cutting loose"

;[19-UM05]
;Data = 19-UM05.wav		;"Buzz saw spinning"

;[19-UM06]
;Data = 19-UM06.wav		;"Glad I made the cut."

[19-UM07]
Data = 19-UM07.wav		;""Chop"

;[19-UM08]
;Data = 19-UM08.wav		;"I'll carve 'em up."

;[19-UM09]
;Data = 19-UM09.wav		;"Where's the beef?"

;[19-UM11]
;Data = 19-UM11.wav		;"Affirmative"

[19-US00]
Data = 19-US00.wav		;"Ready to roll."

;[19-US01]
;Data = 19-US01.wav		;"Let's go!  Let's go!"

;[19-US02]
;Data = 19-US02.wav		;"I'm ready for it."

;[19-US03]
;Data = 19-US03.wav		;"Yes?"

[19-US04]
Data = 19-US04.wav		;"Find me something fleshy."

;[19-US05]
;Data = 19-US05.wav		;"Just sharpening my blade."

[19-US06]
Data = 19-US06.wav		;"Need some power tools?"

;[19-US07]
;Data = 19-US07.wav		;"I'll cut 'em in half"

;[19-US08]
;Data = 19-US08.wav		;"Feed my blade!"

;[19-US09]
;Data = 19-US09.wav		;"Something I can sink my teeth into?"

;[19-US10]
;Data = 19-US10.wav		;"Just call me ""the butcher."""

;[19-US11]
;Data = 19-US11.wav		;"A little something to dismember?"

;[19-US12]
;Data = 19-US12.wav		;"Where to?"

;[19-US13]
;Data = 19-US13.wav		;"Ready."

[20-UA00]
Data = 20-UA00.wav		;"Plans received."

;[20-UA01]
;Data = 20-UA01.wav		;"It will be done."

[20-UA02]
Data = 20-UA02.wav		;"Moving to target structure."

;[20-UA03]
;Data = 20-UA03.wav		;"Now analyzing damage."

;[20-UA04]
;Data = 20-UA04.wav		;"The repairs should not be difficult."

;[20-UA05]
;Data = 20-UA05.wav		;"Repairs Commencing."

[20-UA06]
Data = 20-UA06.wav		;"We will succeed!"

;[20-UM00]
;Data = 20-UM00.wav		;"Instructed."

;[20-UM01]
;Data = 20-UM01.wav		;"Complying."

;[20-UM02]
;Data = 20-UM02.wav		;"As ordered."

;[20-UM03]
;Data = 20-UM03.wav		;"Moving to new coordinates."

[20-UM04]
Data = 20-UM04.wav		;"We go where we are needed."

[20-UM05]
Data = 20-UM05.wav		;"How can we be of assistance?"

[20-UM06]
Data = 20-UM06.wav		;"Order Accepted."

;[20-US00]
;Data = 20-US00.wav		;"Engineers reporting."

;[20-US01]
;Data = 20-US01.wav		;"Your orders?"

[20-US02]
Data = 20-US02.wav		;"Awaiting instruction."

[20-US03]
Data = 20-US03.wav		;"Our designation is Engineer."

[20-US04]
Data = 20-US04.wav		;"We are at your disposal."

[20-US05]
Data = 20-US05.wav		;"What is the required task?"

;[20-US06]
;Data = 20-US06.wav		;"You have a plan?"

[21-UA00]
Data = 21-UA00.wav		;"Initiating sequence."

[21-UA01]
Data = 21-UA01.wav		;"Surprise."

;[21-UA02]
;Data = 21-UA02.wav		;"Destruction awaits."

[21-UA03]
Data = 21-UA03.wav		;"Drop zone confirmed."

[21-UA04]
Data = 21-UA04.wav		;"Attack sequence initiated."

[21-UA05]
Data = 21-UA05.wav		;"Death rains from the sky!"

;[21-UM00]
;Data = 21-UM00.wav		;"Approach profile set."

;[21-UM01]
;Data = 21-UM01.wav		;"New course entered."

[21-UM02]
Data = 21-UM02.wav		;"Course data updated."

[21-UM03]
Data = 21-UM03.wav		;"Vectors reset."

[21-UM04]
Data = 21-UM04.wav		;"Determining drop zone"

;[21-UM05]
;Data = 21-UM05.wav		;"Whatever you wish."

[21-UM06]
Data = 21-UM06.wav		;"Approach profile acknowledged."

[21-US00]
Data = 21-US00.wav		;"They suspect nothing."

;[21-US01]
;Data = 21-US01.wav		;"Infiltration unit ready."

;[21-US02]
;Data = 21-US02.wav		;"Awaiting instruction."

;[21-US03]
;Data = 21-US03.wav		;"Surgical Strike"

[21-US04]
Data = 21-US04.wav		;"Your command?"

[21-US05]
Data = 21-US05.wav		;"Eye in the sky"

;[21-US06]
;Data = 21-US06.wav		;""Ordos Eye In The Sky"

;[21-US07]
;Data = 21-US07.wav		;"Ready for infiltration"

;[21-US08]
;Data = 21-US08.wav		;"Surgical strike at your command."

;[22-UA00]
;Data = 22-UA00.wav		;"Target spotted.  Preparing to dive."

;[22-UA01]
;Data = 22-UA01.wav		;"Missles locked."

[22-UA02]
Data = 22-UA02.wav		;"Marked for death."

[22-UA03]
Data = 22-UA03.wav		;"I see the target."

[22-UA04]
Data = 22-UA04.wav		;"Locked on enemy."

;[22-UA05]
;Data = 22-UA05.wav		;"Strafing the enemy."

;[22-UA06]
;Data = 22-UA06.wav		;"Target in range."

[22-UA07]
Data = 22-UA07.wav		;"Locked and firing."

;[22-UA08]
;Data = 22-UA08.wav		;"Hostiles engaged."

;[22-UA10]
;Data = 22-UA10.wav		;"Target Acquired"

[22-UM00]
Data = 22-UM00.wav		;"On course."

;[22-UM01]
;Data = 22-UM01.wav		;"Understood."

;[22-UM02]
;Data = 22-UM02.wav		;"Received."

[22-UM03]
Data = 22-UM03.wav		;"Flying to position."

[22-UM04]
Data = 22-UM04.wav		;"Scanning the horizon."

;[22-UM05]
;Data = 22-UM05.wav		;"Flight moving into position."

[22-UM06]
Data = 22-UM06.wav		;"Course plotted."

;[22-UM07]
;Data = 22-UM07.wav		;"Redirect confirmed.  On the fly."

;[22-UM08]
;Data = 22-UM08.wav		;"You got it!"

[22-UM09]
Data = 22-UM09.wav		;"The skies the limit!"

;[22-US00]
;Data = 22-US00.wav		;"Death from above."

;[22-US01]
;Data = 22-US01.wav		;"Where is the target?"

[22-US02]
Data = 22-US02.wav		;"Sir?"

;[22-US03]
;Data = 22-US03.wav		;"High in the Sky"

[22-US04]
Data = 22-US04.wav		;"Ornithopter ready."

[22-US05]
Data = 22-US05.wav		;"Visibility optimal."

;[22-US06]
;Data = 22-US06.wav		;"Air support."

;[22-US07]
;Data = 22-US07.wav		;"Spotter control."

[22-US08]
Data = 22-US08.wav		;"Do we have a target?"

;[22-US09]
;Data = 22-US09.wav		;"Airborne Reporting."

;[22-US10]
;Data = 22-US10.wav		;"Your coordinates?"

[23-UA00]
Data = 23-UA00.wav		;"Weapon locked."

;[23-UA01]
;Data = 23-UA01.wav		;"Missile powering."

[23-UA03]
Data = 23-UA03.wav		;"Strike now!"

;[23-UA04]
;Data = 23-UA04.wav		;"Weapons are locked."

[23-UA05]
Data = 23-UA05.wav		;"Terminate the enemy."

;[23-UA06]
;Data = 23-UA06.wav		;"Failure is not an option."

[23-UM00]
Data = 23-UM00.wav		;"Received."

;[23-UM01]
;Data = 23-UM01.wav		;"Complying."

[23-UM02]
Data = 23-UM02.wav		;"We obey."

;[23-UM03]
;Data = 23-UM03.wav		;"For house Ordos!"

;[23-UM04]
;Data = 23-UM04.wav		;"Orders received."

[23-UM05]
Data = 23-UM05.wav		;"We will comply."

;[23-UM06]
;Data = 23-UM06.wav		;"New orders confirmed."

;[23-US00]
;Data = 23-US00.wav		;"Scanning for targets."

[23-US01]
Data = 23-US01.wav		;"Ready to move."

;[23-US02]
;Data = 23-US02.wav		;"Your orders?"

;[23-US03]
;Data = 23-US03.wav		;"Ordos Trooper ready"

;[23-US04]
;Data = 23-US04.wav		;"Infantry unit standing by."

[23-US05]
Data = 23-US05.wav		;"What is the directive?"

;[23-US06]
;Data = 23-US06.wav		;"How should we proceed?"

[24-UA00]
Data = 24-UA00.wav		;"Repairing."

;[24-UA01]
;Data = 24-UA01.wav		;"We'll see what we can do."

[24-UA02]
Data = 24-UA02.wav		;"What seems to be the problem?"

;[24-UA03]
;Data = 24-UA03.wav		;"We'll fix you up!"

[24-UA04]
Data = 24-UA04.wav		;"We're on the job."

;[24-UA05]
;Data = 24-UA05.wav		;"We'll do our best."

[24-UA06]
Data = 24-UA06.wav		;"We're here to help."

[24-UM00]
Data = 24-UM00.wav		;"Let's go."

[24-UM01]
Data = 24-UM01.wav		;""At once"

;[24-UM02]
;Data = 24-UM02.wav		;"Moving to position."

[24-UM03]
Data = 24-UM03.wav		;"Heading out!"

;[24-UM04]
;Data = 24-UM04.wav		;"On the way!"

[24-UM05]
Data = 24-UM05.wav		;"We're on the move."

;[24-UM06]
;Data = 24-UM06.wav		;"Where are we needed?"

[24-US00]
Data = 24-US00.wav		;"Who needs help?"

[24-US01]
Data = 24-US01.wav		;""If it moves"

[24-US02]
Data = 24-US02.wav		;"Repair here."

[24-US03]
Data = 24-US03.wav		;""Mobile repair"

;[24-US06]
;Data = 24-US06.wav		;"We're at your disposal."

;[25-UA00]
;Data = 25-UA00.wav		;"Target engaged."

[25-UA01]
Data = 25-UA01.wav		;"Spraying target."

[25-UA02]
Data = 25-UA02.wav		;"Deploying toxins."

;[25-UA03]
;Data = 25-UA03.wav		;"Exterminate the vermin."

[25-UA04]
Data = 25-UA04.wav		;"Intoxicating"

;[25-UA05]
;Data = 25-UA05.wav		;"Enemy engaged."

;[25-UA06]
;Data = 25-UA06.wav		;"Destroy the target."

[25-UA07]
Data = 25-UA07.wav		;"Success is imperative."

;[25-UA08]
;Data = 25-UA08.wav		;"My special recipe!"

[25-UM00]
Data = 25-UM00.wav		;"As ordered."

;[25-UM01]
;Data = 25-UM01.wav		;"Complying."

;[25-UM02]
;Data = 25-UM02.wav		;"Received."

[25-UM03]
Data = 25-UM03.wav		;"A good plan."

;[25-UM04]
;Data = 25-UM04.wav		;"Troop moving."

;[25-UM05]
;Data = 25-UM05.wav		;"New directive confirmed."

;[25-UM06]
;Data = 25-UM06.wav		;"We will comply."

[25-UM07]
Data = 25-UM07.wav		;"Moving to specified location."

;[25-UM08]
;Data = 25-UM08.wav		;"Agreed!"

;[25-US00]
;Data = 25-US00.wav		;"Toxins ready."

;[25-US01]
;Data = 25-US01.wav		;"Pressure at maximum."

;[25-US02]
;Data = 25-US02.wav		;"Your orders?"

;[25-US03]
;Data = 25-US03.wav		;"Chem gases primed"

[25-US04]
Data = 25-US04.wav		;"Chemical mix ready"

;[25-US05]
;Data = 25-US05.wav		;"Chemical Flamers in position."

[25-US06]
Data = 25-US06.wav		;"Pressure is maximized."

[25-US07]
Data = 25-US07.wav		;"We await your signal."

;[25-US08]
;Data = 25-US08.wav		;"Ready!"

[26-UA00]
Data = 26-UA00.wav		;"Loyalty is an illusion."

[26-UA01]
Data = 26-UA01.wav		;"They will be ours."

;[26-UA02]
;Data = 26-UA02.wav		;"Their mind to ours."

[26-UA03]
Data = 26-UA03.wav		;"This may change their minds"

;[26-UA04]
;Data = 26-UA04.wav		;"Mass Destruction!"

;[26-UA05]
;Data = 26-UA05.wav		;"Employing Deviation gas."

;[26-UA06]
;Data = 26-UA06.wav		;"The enemy's loyalty is an illusion."

;[26-UA07]
;Data = 26-UA07.wav		;"The gas will change their minds."

;[26-UM00]
;Data = 26-UM00.wav		;"Directions received."

[26-UM01]
Data = 26-UM01.wav		;"At top speed."

;[26-UM02]
;Data = 26-UM02.wav		;"We obey."

[26-UM03]
Data = 26-UM03.wav		;"Agreed!"

;[26-UM04]
;Data = 26-UM04.wav		;"Movin' out!"

[26-UM05]
Data = 26-UM05.wav		;"Coordinates received."

;[26-UM06]
;Data = 26-UM06.wav		;"We are moving into position."

;[26-UM07]
;Data = 26-UM07.wav		;"Redirect confirmed."

;[26-US00]
;Data = 26-US00.wav		;"Deviation."

[26-US01]
Data = 26-US01.wav		;"Gas ready for delivery."

[26-US02]
Data = 26-US02.wav		;"Awaiting instruction."

;[26-US03]
;Data = 26-US03.wav		;"Cannisters primed"

;[26-US04]
;Data = 26-US04.wav		;"Deviation gases ready"

[26-US05]
Data = 26-US05.wav		;"Deviator gas ready for deployment. "

[26-US06]
Data = 26-US06.wav		;"Cannisters primed and ready."

;[26-US07]
;Data = 26-US07.wav		;"We await your instructions."

;[27-UA00]
;Data = 27-UA00.wav		;"Spice field allocated."

[27-UA01]
Data = 27-UA01.wav		;"As ordered."

;[27-UA02]
;Data = 27-UA02.wav		;"Spice is life"

;[27-UA03]
;Data = 27-UA03.wav		;"The Spice will flow!"

[27-UA04]
Data = 27-UA04.wav		;"Spice field located."

[27-UA05]
Data = 27-UA05.wav		;"Harvest commencing."

;[27-UA06]
;Data = 27-UA06.wav		;"Spice is power.  "

;[27-UM00]
;Data = 27-UM00.wav		;"Directions received."

;[27-UM01]
;Data = 27-UM01.wav		;"We obey."

[27-UM02]
Data = 27-UM02.wav		;"By your order."

;[27-UM03]
;Data = 27-UM03.wav		;"I'm on it!"

[27-UM04]
Data = 27-UM04.wav		;"Orders have been received."

;[27-UM05]
;Data = 27-UM05.wav		;"We will comply."

[27-UM06]
Data = 27-UM06.wav		;"Plotting course."

;[27-US00]
;Data = 27-US00.wav		;"Harvester reporting."

;[27-US01]
;Data = 27-US01.wav		;"Your orders?"

[27-US02]
Data = 27-US02.wav		;"Ready."

;[27-US03]
;Data = 27-US03.wav		;"Ready to go!"

[27-US04]
Data = 27-US04.wav		;"Harvester standing by."

[27-US05]
Data = 27-US05.wav		;"What is the directive?"

;[27-US06]
;Data = 27-US06.wav		;"We are ready to harvest the spice."

[28-UA00]
Data = 28-UA00.wav		;"Locked on target."

;[28-UA01]
;Data = 28-UA01.wav		;"Hit and run!"

;[28-UA02]
;Data = 28-UA02.wav		;"Acknowledged."

;[28-UA03]
;Data = 28-UA03.wav		;"You have found your death."

[28-UA04]
Data = 28-UA04.wav		;"Target locked."

[28-UA05]
Data = 28-UA05.wav		;""They'll not escape"

;[28-UA06]
;Data = 28-UA06.wav		;"They're slag!"

[28-UA07]
Data = 28-UA07.wav		;"Time for battle!"

;[28-UM00]
;Data = 28-UM00.wav		;"Top speed engaged."

[28-UM01]
Data = 28-UM01.wav		;"Let's go."

[28-UM02]
Data = 28-UM02.wav		;""At once"

;[28-UM03]
;Data = 28-UM03.wav		;"Moving to coordinates"

;[28-UM04]
;Data = 28-UM04.wav		;"Cruising speed."

;[28-UM05]
;Data = 28-UM05.wav		;"Redirect confirmed."

[28-UM07]
Data = 28-UM07.wav		;"On my way!"

;[28-US00]
;Data = 28-US00.wav		;"Powered up and ready to go."

;[28-US01]
;Data = 28-US01.wav		;"Engines running."

;[28-US02]
;Data = 28-US02.wav		;"House Atredies."

[28-US03]
Data = 28-US03.wav		;"Mongoose "

[28-US04]
Data = 28-US04.wav		;""Mongoose"

;[28-US06]
;Data = 28-US06.wav		;"Engines on maximum."

[28-US07]
Data = 28-US07.wav		;"Standing by."

;[29-UA00]
;Data = 29-UA00.wav		;"Acknowledged."

;[29-UA01]
;Data = 29-UA01.wav		;"For the Duke!"

[29-UA02]
Data = 29-UA02.wav		;"Spice targeted."

[29-UA03]
Data = 29-UA03.wav		;"The Spice will flow!"

[29-UA04]
Data = 29-UA04.wav		;"We're digging in."

;[29-UA05]
;Data = 29-UA05.wav		;"It's harvest time!"

;[29-UA06]
;Data = 29-UA06.wav		;"Has there been wormsign?"

;[29-UM00]
;Data = 29-UM00.wav		;""Roger"

[29-UM01]
Data = 29-UM01.wav		;"Let's go."

;[29-UM02]
;Data = 29-UM02.wav		;"Yes Sir!"

;[29-UM03]
;Data = 29-UM03.wav		;"Excellent!"

[29-UM04]
Data = 29-UM04.wav		;""We read you"

[29-UM05]
Data = 29-UM05.wav		;"We're on the move."

[29-UM06]
Data = 29-UM06.wav		;"Approaching new position."

;[29-US00]
;Data = 29-US00.wav		;"Harvester."

[29-US01]
Data = 29-US01.wav		;"Harvester here."

[29-US02]
Data = 29-US02.wav		;"Unit awaiting orders."

[29-US03]
Data = 29-US03.wav		;"Yes commander?"

;[29-US04]
;Data = 29-US04.wav		;"Harvester standing by."

;[29-US05]
;Data = 29-US05.wav		;"There's spice here.  I can smell it."

[29-US06]
Data = 29-US06.wav		;""We're ready to harvest"

;[29-US07]
;Data = 29-US07.wav		;"Yes commander?"

;[30-UA00]
;Data = 30-UA00.wav		;"Terminating."

[30-UA01]
Data = 30-UA01.wav		;"For House Ordos."

[30-UA02]
Data = 30-UA02.wav		;"Target data entered."

;[30-UA03]
;Data = 30-UA03.wav		;"Target locked."

;[30-UA04]
;Data = 30-UA04.wav		;"Weapons engaged."

;[30-UA05]
;Data = 30-UA05.wav		;"Success is imperative."

;[30-UM00]
;Data = 30-UM00.wav		;"By your order."

[30-UM01]
Data = 30-UM01.wav		;"Complying."

;[30-UM02]
;Data = 30-UM02.wav		;"Directions received."

;[30-UM03]
;Data = 30-UM03.wav		;"We obey."

;[30-UM04]
;Data = 30-UM04.wav		;"Delivery en route"

[30-UM05]
Data = 30-UM05.wav		;"By your command."

[30-UM06]
Data = 30-UM06.wav		;"Redirect confirmed."

;[30-UM07]
;Data = 30-UM07.wav		;"We will comply."

;[30-US00]
;Data = 30-US00.wav		;"Awaiting instruction."

[30-US01]
Data = 30-US01.wav		;"Your orders?"

;[30-US02]
;Data = 30-US02.wav		;"Ready."

;[30-US03]
;Data = 30-US03.wav		;"Hover Transport ready"

;[30-US04]
;Data = 30-US04.wav		;"Need a ride?"

;[30-US05]
;Data = 30-US05.wav		;"Hover Transport standing by."

[30-US06]
Data = 30-US06.wav		;"Transport powered up."

[30-US07]
Data = 30-US07.wav		;"Maximum lift attained."

[30-UX00]
Data = 30-UX00.wav		;"Loading cargo."

[30-UX01]
Data = 30-UX01.wav		;"Deploying cargo."

;[31-UA00]
;Data = 31-UA00.wav		;"Die primitives."

;[31-UA01]
;Data = 31-UA01.wav		;"You will die."

[31-UA02]
Data = 31-UA02.wav		;"The Guild will triumph."

;[31-UA03]
;Data = 31-UA03.wav		;"Goodbye Human!"

[31-UA04]
Data = 31-UA04.wav		;"I see our victory."

;[31-UA05]
;Data = 31-UA05.wav		;""Die"

[31-UA07]
Data = 31-UA07.wav		;"I have seen our victory!"

;[31-UA08]
;Data = 31-UA08.wav		;"Charging."

;[31-UM00]
;Data = 31-UM00.wav		;"Agreed."

;[31-UM01]
;Data = 31-UM01.wav		;"For the Guild."

;[31-UM02]
;Data = 31-UM02.wav		;"Engaging fold space generator."

;[31-UM03]
;Data = 31-UM03.wav		;"Sealing fold space rift."

;[31-UM04]
;Data = 31-UM04.wav		;"It is done."

[31-UM05]
Data = 31-UM05.wav		;"We agree with your suggestion."

[31-UM06]
Data = 31-UM06.wav		;"We will cooperate."

;[31-UM07]
;Data = 31-UM07.wav		;""Fold space rift"

[31-US00]
Data = 31-US00.wav		;"Yes human."

;[31-US01]
;Data = 31-US01.wav		;"We are ready."

;[31-US02]
;Data = 31-US02.wav		;"Guild ready."

;[31-US03]
;Data = 31-US03.wav		;"You have needs?"

[31-US04]
Data = 31-US04.wav		;"I hear you"

;[31-US05]
;Data = 31-US05.wav		;""What is it"

;[31-US06]
;Data = 31-US06.wav		;"Of course we are ready!"

[31-US07]
Data = 31-US07.wav		;"The Guild is always ready."

[31-UX00]
Data = 31-UX00.wav		;"Folding space"

[31-UX01]
Data = 31-UX01.wav		;"Charging fold space generator."

[31-UX02]
Data = 31-UX02.wav		;"Engaging fold space generator."

;[32-UA00]
;Data = 32-UA00.wav		;"Harvesting Spice"

[32-UA01]
Data = 32-UA01.wav		;"Approaching Spice field"

[32-UA02]
Data = 32-UA02.wav		;""No wormsign"

[32-UA03]
Data = 32-UA03.wav		;"Retrieving the Baron's Spice"

[32-UA04]
Data = 32-UA04.wav		;"Damn the worms!"

[32-UA05]
Data = 32-UA05.wav		;"Lets dig in."

;[32-UA06]
;Data = 32-UA06.wav		;"It's harvest time!"

;[32-UA07]
;Data = 32-UA07.wav		;""Any sign of worms"

[32-UM00]
Data = 32-UM00.wav		;"Underway."

;[32-UM01]
;Data = 32-UM01.wav		;"Digging in."

;[32-UM02]
;Data = 32-UM02.wav		;"Harvester in motion"

;[32-UM03]
;Data = 32-UM03.wav		;"Sounds good"

;[32-UM04]
;Data = 32-UM04.wav		;"Approved"

[32-UM05]
Data = 32-UM05.wav		;""Yes"

;[32-UM06]
;Data = 32-UM06.wav		;"Show me the way."

[32-UM07]
Data = 32-UM07.wav		;"We're on the move."

;[32-UM08]
;Data = 32-UM08.wav		;"Time to play in the sand."

;[32-US00]
;Data = 32-US00.wav		;"Harvester ready."

[32-US01]
Data = 32-US01.wav		;"Smell the spice."

;[32-US02]
;Data = 32-US02.wav		;"Take me to the spice."

[32-US03]
Data = 32-US03.wav		;"Yes Commander?"

;[32-US04]
;Data = 32-US04.wav		;"Orders?"

[32-US05]
Data = 32-US05.wav		;"Harvester Reporting."

[32-US06]
Data = 32-US06.wav		;"Harvester standing by."

;[32-US07]
;Data = 32-US07.wav		;"There's spice here.  I can smell it."

;[32-US08]
;Data = 32-US08.wav		;""We're ready to harvest"

[33-UA00]
Data = 33-UA00.wav		;"Target locked."

;[33-UA01]
;Data = 33-UA01.wav		;"Salvo ready."

[33-UA02]
Data = 33-UA02.wav		;"No escape."

;[33-UA03]
;Data = 33-UA03.wav		;"Fire!"

;[33-UA04]
;Data = 33-UA04.wav		;"Launch!"

[33-UA05]
Data = 33-UA05.wav		;"Mass Destruction!"

[33-UA06]
Data = 33-UA06.wav		;"Lock on target!"

;[33-UA07]
;Data = 33-UA07.wav		;"It's away!"

;[33-UA08]
;Data = 33-UA08.wav		;"Fire in the hold!"

;[33-UA09]
;Data = 33-UA09.wav		;"Blast Off!"

;[33-UM00]
;Data = 33-UM00.wav		;"As you command."

;[33-UM01]
;Data = 33-UM01.wav		;"On the move."

[33-UM02]
Data = 33-UM02.wav		;"Moving out."

;[33-UM03]
;Data = 33-UM03.wav		;"Getting in range."

;[33-UM04]
;Data = 33-UM04.wav		;"Close to missile range"

[33-UM05]
Data = 33-UM05.wav		;"Closing in"

[33-UM06]
Data = 33-UM06.wav		;"Moving to position."

[33-UM07]
Data = 33-UM07.wav		;"Heading into range."

;[33-UM08]
;Data = 33-UM08.wav		;"Repositioning."

;[33-UM09]
;Data = 33-UM09.wav		;"Headin' Out"

;[33-US00]
;Data = 33-US00.wav		;"Widow maker."

;[33-US01]
;Data = 33-US01.wav		;"Missles ready."

[33-US02]
Data = 33-US02.wav		;"Harkonnen ready."

;[33-US03]
;Data = 33-US03.wav		;""Missile tank"

;[33-US04]
;Data = 33-US04.wav		;"Missile launchers ready."

[33-US05]
Data = 33-US05.wav		;"Warheads armed"

;[33-US06]
;Data = 33-US06.wav		;""Missile Tank"

[33-US07]
Data = 33-US07.wav		;""Armed and ready"

[33-US08]
Data = 33-US08.wav		;"On your command."

;[33-US09]
;Data = 33-US09.wav		;"Tank Ready!"

[34-UX00]
Data = 34-UA00.wav

[34-UX01]
Data = 34-UA01.wav

[34-UX02]
Data = 34-UA02.wav

[34-UX03]
Data = 34-UA03.wav

;[34-UM00]
;Data = 34-UM00.wav		;"Directions received."

;[34-UM01]
;Data = 34-UM01.wav		;"By your order."

;[34-UM02]
;Data = 34-UM02.wav		;"Complying."

[34-UM03]
Data = 34-UM03.wav		;"Directive initiated."

[34-UM04]
Data = 34-UM04.wav		;"Course change confirmed."

;[34-UM05]
;Data = 34-UM05.wav		;"We will comply."

;[34-US00]
;Data = 34-US00.wav		;"Awaiting instruction."

;[34-US01]
;Data = 34-US01.wav		;"Your orders?"

[34-US02]
Data = 34-US02.wav		;"House Ordos will prevail."

;[34-US03]
;Data = 34-US03.wav		;"Construcion Vehicle ready"

[34-US04]
Data = 34-US04.wav		;"Mobile Construction Unit in place."

[34-US05]
Data = 34-US05.wav		;"All systems functional."

[34-US06]
Data = 34-US06.wav		;"Awaiting your directive."

[35-UA00]
Data = 35-UA00.wav		;"I see it."

;[35-UA01]
;Data = 35-UA01.wav		;"Here we go"

[35-UA02]
Data = 35-UA02.wav		;"I'm going in."

[35-UA03]
Data = 35-UA03.wav		;"It shall be ours."

;[35-UA04]
;Data = 35-UA04.wav		;"I'm on it."

;[35-UA05]
;Data = 35-UA05.wav		;"Piece of cake."

;[35-UA06]
;Data = 35-UA06.wav		;"Let me work!"

;[35-UM00]
;Data = 35-UM00.wav		;"Understood"

[35-UM01]
Data = 35-UM01.wav		;"Yes Sir!"

;[35-UM02]
;Data = 35-UM02.wav		;"On the double."

[35-UM03]
Data = 35-UM03.wav		;"Cover me"

[35-UM04]
Data = 35-UM04.wav		;"On my way."

[35-UM05]
Data = 35-UM05.wav		;"I'll check into it."

;[35-UM06]
;Data = 35-UM06.wav		;"Can I be of service?"

[35-US00]
Data = 35-US00.wav		;"Engineering."

[35-US01]
Data = 35-US01.wav		;""Engineer reporting"

;[35-US02]
;Data = 35-US02.wav		;"Yes Sir?"

;[35-US03]
;Data = 35-US03.wav		;"Awaiting orders."

;[35-US04]
;Data = 35-US04.wav		;"Engineer reporting."

[35-US05]
Data = 35-US05.wav		;""At your service"

[35-US06]
Data = 35-US06.wav		;"My tools are at your disposal."

;[36-UX00]
;Data = 36-UX00.wav		;"Target selected."

;[36-UX02]
;Data = 36-UX02.wav		;"We shall rule Arrakis!"

[37-UX00]
Data = 37-UX00.wav		;"Target area defined."

;[37-UX01]
;Data = 37-UX01.wav		;"Feel my wrath!"

;[37-UX02]
;Data = 37-UX02.wav		;"Beware House Harkonnen!"

[37-UX03]
Data = 37-UX03.wav		;"Victory shall be ours!"

;[38-UX00]
;Data = 38-UX00.wav		;"Target coordinates assimilated."

;[38-UX01]
;Data = 38-UX01.wav		;"You will fear House Ordos!"

[38-UX02]
Data = 38-UX02.wav		;"Prepare to be Destroyed!"

;[38-UX03]
;Data = 38-UX03.wav		;"Ha Ha Ha (sinster laugh)"

[38-UX04]
Data = 38-UX04.wav		;"All things must die"

[39-UA00]
Data = 39-UA00.wav		;"They wont know what hit them."

;[39-UA01]
;Data = 39-UA01.wav		;"For the Duke!"

;[39-UA02]
;Data = 39-UA02.wav		;"Combat stations."

[39-UA03]
Data = 39-UA03.wav		;"No holding back."

[39-UA04]
Data = 39-UA04.wav		;"I smell fear!"

[39-UA05]
Data = 39-UA05.wav		;"Open fire!"

;[39-UA06]
;Data = 39-UA06.wav		;"For Caladan!"

;[39-UA07]
;Data = 39-UA07.wav		;"Battle stations!"

[39-UM00]
Data = 39-UM00.wav		;"Responding."

[39-UM01]
Data = 39-UM01.wav		;"Yes Sir!"

;[39-UM02]
;Data = 39-UM02.wav		;"Moving to position."

;[39-UM03]
;Data = 39-UM03.wav		;"Approaching coordinates"

[39-UM04]
Data = 39-UM04.wav		;"Orders confirmed!"

;[39-UM05]
;Data = 39-UM05.wav		;""On the move"

[39-UM06]
Data = 39-UM06.wav		;"Moving to new position."

;[39-UM07]
;Data = 39-UM07.wav		;"Approaching coordinates."

;[39-US00]
;Data = 39-US00.wav		;"Guns here."

;[39-US01]
;Data = 39-US01.wav		;"Heavy weapons ready."

[39-US02]
Data = 39-US02.wav		;"Awaiting orders."

[39-US03]
Data = 39-US03.wav		;"Canons loaded"

;[39-US04]
;Data = 39-US04.wav		;"Minotaurus ready"

;[39-US05]
;Data = 39-US05.wav		;"Minotaurus on standby."

[39-US06]
Data = 39-US06.wav		;"Awaiting your signal."

[39-US07]
Data = 39-US07.wav		;"Canons at the ready."

[40-UM00]
Data = 40-UM00.wav		;"On the double."

[40-UM01]
Data = 40-UM01.wav		;""Yes"

;[40-UM02]
;Data = 40-UM02.wav		;"Yes Sir!"

[40-UM03]
Data = 40-UM03.wav		;"Scouting ahead."

;[40-UM04]
;Data = 40-UM04.wav		;"Scanning for enemies"

;[40-UM05]
;Data = 40-UM05.wav		;"I'm There!"

;[40-UM06]
;Data = 40-UM06.wav		;"Scouting the area."

[40-UM07]
Data = 40-UM07.wav		;""On alert"

[40-UM08]
Data = 40-UM08.wav		;""Eyes wide"

[40-US00]
Data = 40-US00.wav		;"On watch."

[40-US01]
Data = 40-US01.wav		;"Yes Sir?"

[40-US02]
Data = 40-US02.wav		;"In position."

;[40-US03]
;Data = 40-US03.wav		;"Awaiting orders."

[40-US04]
Data = 40-US04.wav		;"They won't notice me"

;[40-US05]
;Data = 40-US05.wav		;"Scout on the lookout"

;[40-US06]
;Data = 40-US06.wav		;"Ready for action."

;[40-US07]
;Data = 40-US07.wav		;""Your orders"

;[40-US08]
;Data = 40-US08.wav		;""By your leave"

[41-UA00]
Data = 41-UA00.wav		;"Target spotted - twelve o'clock low."

[41-UA01]
Data = 41-UA01.wav		;"I've got the boogey."

[41-UA02]
Data = 41-UA02.wav		;"Attacking."

[41-UA03]
Data = 41-UA03.wav		;"Target locked!"

;[41-UA04]
;Data = 41-UA04.wav		;"Target in range."

;[41-UA05]
;Data = 41-UA05.wav		;"Locked and firing."

[41-UA06]
Data = 41-UA06.wav		;"Hostiles engaged."

;[41-UA07]
;Data = 41-UA07.wav		;"Target aquired!"

[41-UM00]
Data = 41-UM00.wav		;"Roger.  Watch our six."

[41-UM01]
Data = 41-UM01.wav		;"Roger that."

;[41-UM02]
;Data = 41-UM02.wav		;"A OK."

[41-UM03]
Data = 41-UM03.wav		;"On attack vector"

;[41-UM04]
;Data = 41-UM04.wav		;"Flight moving into position."

[41-UM05]
Data = 41-UM05.wav		;"Course plotted."

;[41-UM06]
;Data = 41-UM06.wav		;"Redirect confirmed.  On the fly."

;[41-UM07]
;Data = 41-UM07.wav		;"En Route"

;[41-US00]
;Data = 41-US00.wav		;"Recon strike."

;[41-US01]
;Data = 41-US01.wav		;"Airborne."

[41-US02]
Data = 41-US02.wav		;"Eagle force ready!"

;[41-US03]
;Data = 41-US03.wav		;"Ornithopter unit"

;[41-US04]
;Data = 41-US04.wav		;""Ornithopter"

[41-US05]
Data = 41-US05.wav		;"Holding position"

;[41-US06]
;Data = 41-US06.wav		;"This is spotter control."

;[41-US07]
;Data = 41-US07.wav		;"Do we have a target?"

[41-US08]
Data = 41-US08.wav		;"Airborne ready!"

;[42-UA00]
;Data = 42-UA00.wav		;"Entering elevation."

[42-UA01]
Data = 42-UA01.wav		;"For House Ordos."

;[42-UA02]
;Data = 42-UA02.wav		;"Carrying out order."

;[42-UA03]
;Data = 42-UA03.wav		;"Estimating trajectory"

[42-UA04]
Data = 42-UA04.wav		;"Targeting Mortar."

[42-UA05]
Data = 42-UA05.wav		;"Trajectory confirmed."

;[42-UA06]
;Data = 42-UA06.wav		;"Enemy engaged."

;[42-UA07]
;Data = 42-UA07.wav		;"I have a clear shot!"

;[42-UM00]
;Data = 42-UM00.wav		;"Received."

[42-UM01]
Data = 42-UM01.wav		;"In compliance."

;[42-UM02]
;Data = 42-UM02.wav		;"Complying."

;[42-UM03]
;Data = 42-UM03.wav		;"Let's go!"

;[42-UM04]
;Data = 42-UM04.wav		;"New coordinates confirmed."

;[42-UM05]
;Data = 42-UM05.wav		;"Moving to new location."

;[42-UM06]
;Data = 42-UM06.wav		;"We will comply."

[42-UM07]
Data = 42-UM07.wav		;"Relocation commencing."

[42-US00]
Data = 42-US00.wav		;"Designate required position."

[42-US01]
Data = 42-US01.wav		;"Ready to move."

;[42-US02]
;Data = 42-US02.wav		;"Awaiting instruction."

[42-US03]
Data = 42-US03.wav		;"Mortar supply ready"

;[42-US04]
;Data = 42-US04.wav		;"Mortar infantry standing by."

;[42-US05]
;Data = 42-US05.wav		;"What is the directive?"

;[42-US06]
;Data = 42-US06.wav		;"We are at your command."

;[42-US07]
;Data = 42-US07.wav		;"Mortar Infantry Ready!"

[42-UX00]
Data = 42-UX00.wav		;"Readying mortar for targets"

[42-UX01]
Data = 42-UX01.wav		;"Evacuating position."

[43-UA00]
Data = 43-UA00.wav		;"Targeting"

;[43-UA01]
;Data = 43-UA01.wav		;"Target entered."

[43-UA02]
Data = 43-UA02.wav		;"Attack confirmed."

[43-UA04]
Data = 43-UA04.wav		;"Target confirmed."

[43-UM00]
Data = 43-UM00.wav		;"Processed orders."

;[43-UM01]
;Data = 43-UM01.wav		;"Actions prioritized."

;[43-UM02]
;Data = 43-UM02.wav		;"Orders agreed."

;[43-UM03]
;Data = 43-UM03.wav		;"Processing."

;[43-UM04]
;Data = 43-UM04.wav		;"Order received"

[43-UM05]
Data = 43-UM05.wav		;"Processing instructions."

[43-UM07]
Data = 43-UM07.wav		;"Coordinates received."

;[43-US00]
;Data = 43-US00.wav		;"Ix"

[43-US01]
Data = 43-US01.wav		;"Need input."

;[43-US02]
;Data = 43-US02.wav		;"Standing by."

[43-US03]
Data = 43-US03.wav		;"Projector operational."

[43-US04]
Data = 43-US04.wav		;"Instructions are required."

[43-UX00]
Data = 43-UX00.wav		;"Duplicate destroyed."

[43-UX01]
Data = 43-UX01.wav		;"Duplication sequence initiated."

[43-UX02]
Data = 43-UX02.wav		;"Duplication mode operational."

[43-UX03]
Data = 43-UX03.wav		;"Target destroyed."

[43-UX04]
Data = 43-UX04.wav		;"Duplication sequence initiated."

[43-UX05]
Data = 43-UX05.wav		;"Duplicate operational."

[44-UA00]
Data = 44-UA00.wav		;"Firing sequence initiated."

[44-UA01]
Data = 44-UA01.wav		;"Open fire - all weapons."

;[44-UA02]
;Data = 44-UA02.wav		;"Kill them all!"

[44-UA03]
Data = 44-UA03.wav		;"Devastation Imminent"

;[44-UA04]
;Data = 44-UA04.wav		;"Look at them run!"

;[44-UA05]
;Data = 44-UA05.wav		;"Duck and cover!"

[44-UA06]
Data = 44-UA06.wav		;"Weapons to maximum."

;[44-UA07]
;Data = 44-UA07.wav		;"Firing all weapons!"

[44-UA09]
Data = 44-UA09.wav		;"Devastation Time!"

;[44-UM00]
;Data = 44-UM00.wav		;"Standing By"

[44-UM01]
Data = 44-UM01.wav		;"Drives engaged."

;[44-UM02]
;Data = 44-UM02.wav		;"Crush them!"

;[44-UM03]
;Data = 44-UM03.wav		;"Order understood."

;[44-UM04]
;Data = 44-UM04.wav		;"For House Harkonnen!"

[44-UM05]
Data = 44-UM05.wav		;"Control rods engaged."

[44-UM06]
Data = 44-UM06.wav		;"Reactor online."

;[44-UM08]
;Data = 44-UM08.wav		;""I'll be fine"

[44-UM09]
Data = 44-UM09.wav		;"Reactor at maximum."

;[44-US00]
;Data = 44-US00.wav		;"Reactors still stable."

[44-US01]
Data = 44-US01.wav		;"Reactors stable"

;[44-US02]
;Data = 44-US02.wav		;"Plasma levels still stable."

[44-US03]
Data = 44-US03.wav		;"Radiation?  Heh.. Whatever"

;[44-US04]
;Data = 44-US04.wav		;"Ready."

;[44-US05]
;Data = 44-US05.wav		;"Devastator operational."

[44-US06]
Data = 44-US06.wav		;"I feel sick."

[44-US07]
Data = 44-US07.wav		;"Devastator on-line."

[44-US08]
Data = 44-US08.wav		;""Radiation level high"

;[44-US09]
;Data = 44-US09.wav		;""I'm not feeling well"

[44-UX00]
Data = 44-UX00.wav		;"Exposing core!"

[44-UX01]
Data = 44-UX01.wav		;"They're coming with me!!"

[44-UX02]
Data = 44-UX02.wav		;"MELTDOOOOWWWNNNNN!"

;[44-UX03]
;Data = 44-UX03.wav		;"Reactor Core Exposed!  Meltdown Imminent!"

[44-UX04]
Data = 44-UX04.wav		;"(painful scream)"

[44-UX05]
Data = 44-UX05.wav		;"(fanatical suicidal laughter)"

;[45-UA00]
;Data = 45-UA00.wav		;"Take 'em down!"

;[45-UA01]
;Data = 45-UA01.wav		;"Bring it on!"

[45-UA02]
Data = 45-UA02.wav		;"Engaging enemy commander!"

;[45-UA03]
;Data = 45-UA03.wav		;"Let's play!"

[45-UA04]
Data = 45-UA04.wav		;"For House Atreides!"

;[45-UA05]
;Data = 45-UA05.wav		;"Hit and run!"

[45-UA06]
Data = 45-UA06.wav		;"Take 'em out!"

[45-UM00]
Data = 45-UM00.wav		;"Right away Sir."

;[45-UM01]
;Data = 45-UM01.wav		;"I'm gone."

;[45-UM02]
;Data = 45-UM02.wav		;"Right on it."

;[45-UM03]
;Data = 45-UM03.wav		;"I'm there."

[45-UM04]
Data = 45-UM04.wav		;"Sounds good!"

;[45-UM05]
;Data = 45-UM05.wav		;"I'm on it."

[45-UM06]
Data = 45-UM06.wav		;"On the way."

;[45-US00]
;Data = 45-US00.wav		;"Yes Sir?"

[45-US01]
Data = 45-US01.wav		;"Ready and willing."

[45-US02]
Data = 45-US02.wav		;"Trike here"

[45-US03]
Data = 45-US03.wav		;"Need somethin?"

[45-US04]
Data = 45-US04.wav		;"How 'bout a little recon?"

;[45-US06]
;Data = 45-US06.wav		;"What do you need?"

;[46-UA00]
;Data = 46-UA00.wav		;"Target acquired."

;[46-UA01]
;Data = 46-UA01.wav		;"Destruction imminent."

;[46-UA02]
;Data = 46-UA02.wav		;"Aha!"

[46-UA03]
Data = 46-UA03.wav		;"Target acquired."

;[46-UA05]
;Data = 46-UA05.wav		;"Fear me."

;[46-UM00]
;Data = 46-UM00.wav		;"Processed orders."

[46-UM01]
Data = 46-UM01.wav		;"Don't rush me."

;[46-UM02]
;Data = 46-UM02.wav		;"Orders agreed."

[46-UM03]
Data = 46-UM03.wav		;"Moving to a better spot."

;[46-UM04]
;Data = 46-UM04.wav		;"Instructions being processed."

[46-UM05]
Data = 46-UM05.wav		;"Actions prioritized."

[46-UM06]
Data = 46-UM06.wav		;"Orders confirmed."

;[46-UM07]
;Data = 46-UM07.wav		;"Onward bound."

;[46-US00]
;Data = 46-US00.wav		;"Ix."

;[46-US01]
;Data = 46-US01.wav		;"Instructions required."

;[46-US02]
;Data = 46-US02.wav		;"Lying in wait."

[46-US03]
Data = 46-US03.wav		;"Infiltrator operational."

[46-US04]
Data = 46-US04.wav		;"Waiting for Instructions."

;[46-US05]
;Data = 46-US05.wav		;"Awaiting orders."

[46-UX00]
Data = 46-UX00.wav		;"Self destruct sequence initiated."

[48-UA00]
Data = 48-UA00.wav		;"For Shai Halud!"

[48-UA01]
Data = 48-UA01.wav		;"Death to the enemy."

[48-UA02]
Data = 48-UA02.wav		;""Bi la Khaifa (Battle cry like Xena"

;[48-UA03]
;Data = 48-UA03.wav		;"A good day to die!"

;[48-UA04]
;Data = 48-UA04.wav		;"Their water is mine."

[48-UA06]
Data = 48-UA06.wav		;"Their water is ours!"

[48-UM00]
Data = 48-UM00.wav		;"As you wish."

[48-UM01]
Data = 48-UM01.wav		;"As you command."

[48-UM02]
Data = 48-UM02.wav		;"With honor!"

[48-UM03]
Data = 48-UM03.wav		;"Well done!"

;[48-UM04]
;Data = 48-UM04.wav		;"Fast as the wind."

;[48-UM05]
;Data = 48-UM05.wav		;"We fly like the wind."

;[48-UM07]
;Data = 48-UM07.wav		;"We are yours to command!"

;[48-US00]
;Data = 48-US00.wav		;"Yes?"

[48-US01]
Data = 48-US01.wav		;"Long live the fighters!"

[48-US02]
Data = 48-US02.wav		;"Fremen ready."

[48-US03]
Data = 48-US03.wav		;"Ready for action."

;[48-US04]
;Data = 48-US04.wav		;"Let me prove my worth."

;[48-US05]
;Data = 48-US05.wav		;"Fremen are always ready."

;[48-US06]
;Data = 48-US06.wav		;"We will prove our worth."

[48-US07]
Data = 48-US07.wav		;"We are ready to fight!"

[48-US08]
Data = 48-US08.wav		;"We fight for our people!"

;[48-US09]
;Data = 48-US09.wav		;"Trained and faithful"

[49-UA00]
Data = 49-UA00.wav		;"To the death!"

[49-UA01]
Data = 49-UA01.wav		;"For honor!"

[49-UA02]
Data = 49-UA02.wav		;"Destroying target!"

[49-UA03]
Data = 49-UA03.wav		;"With pleasure!"

;[49-UA05]
;Data = 49-UA05.wav		;"In the name of honor!"

;[49-UA06]
;Data = 49-UA06.wav		;"A waste of ammo!"

;[49-UA07]
;Data = 49-UA07.wav		;"Good riddance!"

;[49-UM00]
;Data = 49-UM00.wav		;"Acknowledged."

[49-UM01]
Data = 49-UM01.wav		;"No surrender!"

[49-UM02]
Data = 49-UM02.wav		;"Onwards."

;[49-UM03]
;Data = 49-UM03.wav		;"Immediately!"

;[49-UM06]
;Data = 49-UM06.wav		;"For the Empire!"

;[49-UM07]
;Data = 49-UM07.wav		;"Right Away!"

;[49-UM08]
;Data = 49-UM08.wav		;"Brilliant!"

[49-UM09]
Data = 49-UM09.wav		;"Of course!"

;[49-US00]
;Data = 49-US00.wav		;"Imperial troops reporting."

;[49-US01]
;Data = 49-US01.wav		;"Sardaukar acknowledge."

[49-US02]
Data = 49-US02.wav		;"Ready for battle."

[49-US03]
Data = 49-US03.wav		;"Ready."

;[49-US04]
;Data = 49-US04.wav		;""Elite troops"

;[49-US05]
;Data = 49-US05.wav		;"The Sardaukar acknowledge."

;[49-US06]
;Data = 49-US06.wav		;""We will triumph"

[49-US07]
Data = 49-US07.wav		;"We are prepared!"

[49-US08]
Data = 49-US08.wav		;"Your command?"

;[50-UA00]
;Data = 50-UA00.wav		;"Mow them down!"

;[50-UA01]
;Data = 50-UA01.wav		;"Eat this!"

[50-UA02]
Data = 50-UA02.wav		;"No survivors."

[50-UA03]
Data = 50-UA03.wav		;"Kill the weak."

[50-UA05]
Data = 50-UA05.wav		;"Take that!"

;[50-UA06]
;Data = 50-UA06.wav		;"Taste this!"

;[50-UA07]
;Data = 50-UA07.wav		;"You can't hide!"

[50-UA08]
Data = 50-UA08.wav		;"You want some of this?"

;[50-UA09]
;Data = 50-UA09.wav		;"Locked and loaded!"

[50-UM00]
Data = 50-UM00.wav		;"Understood."

;[50-UM01]
;Data = 50-UM01.wav		;"At once."

;[50-UM02]
;Data = 50-UM02.wav		;"On our way."

;[50-UM03]
;Data = 50-UM03.wav		;"Action Item!"

[50-UM04]
Data = 50-UM04.wav		;"With pleasure"

;[50-UM05]
;Data = 50-UM05.wav		;"Moving to new coordinates."

[50-UM06]
Data = 50-UM06.wav		;"At once!"

;[50-UM07]
;Data = 50-UM07.wav		;"Fresh quarry?"

[50-UM08]
Data = 50-UM08.wav		;"I smell blood"

;[50-UM09]
;Data = 50-UM09.wav		;"As you wish!"

[50-US00]
Data = 50-US00.wav		;"Ready to kill!"

;[50-US01]
;Data = 50-US01.wav		;"Yes!"

[50-US02]
Data = 50-US02.wav		;"Reporting!"

;[50-US03]
;Data = 50-US03.wav		;"Light Infantry squad"

[50-US04]
Data = 50-US04.wav		;"Something small to kill?"

;[50-US05]
;Data = 50-US05.wav		;"Light Infantry at the ready."

;[50-US06]
;Data = 50-US06.wav		;"Standing by."

[50-US07]
Data = 50-US07.wav		;"Ready for action."

[50-US08]
Data = 50-US08.wav		;"You have a plan?"

;[51-UA00]
;Data = 51-UA00.wav		;"Make them scream!"

[51-UA01]
Data = 51-UA01.wav		;"They'll beg to die!"

;[51-UA02]
;Data = 51-UA02.wav		;"Launch!"

[51-UA03]
Data = 51-UA03.wav		;"Releasing Toxin"

[51-UA04]
Data = 51-UA04.wav		;"How 'bout another?"

;[51-UA05]
;Data = 51-UA05.wav		;"Launch catapult!"

;[51-UA06]
;Data = 51-UA06.wav		;""Projectile"

;[51-UA07]
;Data = 51-UA07.wav		;"One more time!"

[51-UA08]
Data = 51-UA08.wav		;"Special Delivery!"

;[51-UM00]
;Data = 51-UM00.wav		;"Let's go."

;[51-UM01]
;Data = 51-UM01.wav		;"As you command."

;[51-UM02]
;Data = 51-UM02.wav		;"Order understood."

;[51-UM03]
;Data = 51-UM03.wav		;"Sounds good."

;[51-UM04]
;Data = 51-UM04.wav		;"I prefer to keep a safe distance."

[51-UM05]
Data = 51-UM05.wav		;"Find a peaceful spot and destroy it."

[51-UM06]
Data = 51-UM06.wav		;"On the move."

;[51-UM07]
;Data = 51-UM07.wav		;""We should keep our distance"

[51-UM08]
Data = 51-UM08.wav		;"Order confirmed - repositioning."

;[51-UM09]
;Data = 51-UM09.wav		;"A good plan."

[51-US00]
Data = 51-US00.wav		;"Inkvine loaded."

[51-US01]
Data = 51-US01.wav		;"Toxin ready"

;[51-US02]
;Data = 51-US02.wav		;"Ready to launch."

;[51-US03]
;Data = 51-US03.wav		;"Projectile loaded."

[51-US04]
Data = 51-US04.wav		;"Catapults locked."

;[51-US05]
;Data = 51-US05.wav		;""Catapult"

;[51-US06]
;Data = 51-US06.wav		;"Inkvine projectiles loaded."

;[51-US07]
;Data = 51-US07.wav		;""Prepared to deliver toxin"

;[51-US08]
;Data = 51-US08.wav		;"Where to?"

;[52-UM00]
;Data = 52-UM00.wav		;"Moving out."

[52-UM01]
Data = 52-UM01.wav		;"As you command."

[52-UM02]
Data = 52-UM02.wav		;"On the move."

;[52-UM03]
;Data = 52-UM03.wav		;"At once."

;[52-UM04]
;Data = 52-UM04.wav		;"For the good of the Baron."

[52-UM05]
Data = 52-UM05.wav		;"We're rolling."

[52-UM06]
Data = 52-UM06.wav		;"By your command."

;[52-UM07]
;Data = 52-UM07.wav		;"Let's move it out!"

[52-US00]
Data = 52-US00.wav		;"Reporting!"

[52-US01]
Data = 52-US01.wav		;"Harkonnen ready."

[52-US02]
Data = 52-US02.wav		;"Yes?"

;[52-US03]
;Data = 52-US03.wav		;"Your Command?"

;[52-US04]
;Data = 52-US04.wav		;"Construction Vehicle mobilized."

[52-US05]
Data = 52-US05.wav		;"MCV standing by."

[52-US06]
Data = 52-US06.wav		;"All systems go."

;[52-US07]
;Data = 52-US07.wav		;""Fully operatinal"

;[52-UX00]
;Data = 52-UX00.wav		;"Deploying."

[52-UX01]
Data = 52-UX01.wav		;"The War Begins!"

[52-UX02]
Data = 52-UX02.wav		;"Preparing to build!"

[52-UX03]
Data = 52-UX03.wav		;"Drilling in"

;[53-UA00]
;Data = 53-UA00.wav		;"It's mine."

[53-UA01]
Data = 53-UA01.wav		;"As good as mine."

;[53-UA02]
;Data = 53-UA02.wav		;"Out of my way."

[53-UA03]
Data = 53-UA03.wav		;"House Harkonnen!"

[53-UA04]
Data = 53-UA04.wav		;"The Baron will have it"

[53-UA05]
Data = 53-UA05.wav		;"I'm on it."

;[53-UA06]
;Data = 53-UA06.wav		;"Piece of cake."

;[53-UA07]
;Data = 53-UA07.wav		;"Not a problem."

;[53-UA08]
;Data = 53-UA08.wav		;"Let me work!"

[53-UM00]
Data = 53-UM00.wav		;"I'll do it."

;[53-UM01]
;Data = 53-UM01.wav		;"Check."

[53-UM02]
Data = 53-UM02.wav		;"On my way."

;[53-UM03]
;Data = 53-UM03.wav		;"Good Idea."

[53-UM04]
Data = 53-UM04.wav		;"Fetching my tools."

;[53-UM05]
;Data = 53-UM05.wav		;""On my way"

[53-UM06]
Data = 53-UM06.wav		;"I'll check into it."

;[53-UM07]
;Data = 53-UM07.wav		;"Can I be of service?"

[53-UM08]
Data = 53-UM08.wav		;"Is there a problem?"

[53-US00]
Data = 53-US00.wav		;"Reporting!"

;[53-US01]
;Data = 53-US01.wav		;"Engineer."

;[53-US02]
;Data = 53-US02.wav		;"Engineer here."

;[53-US03]
;Data = 53-US03.wav		;"Yes?"

[53-US04]
Data = 53-US04.wav		;"I brought my toolkit."

[53-US05]
Data = 53-US05.wav		;"Engineer reporting."

;[53-US06]
;Data = 53-US06.wav		;"At your service."

[53-US07]
Data = 53-US07.wav		;"What can I repair?"

[53-US08]
Data = 53-US08.wav		;"My tools are at your disposal."

;[54-UM00]
;Data = 54-UM00.wav		;""Yes"

[54-UM01]
Data = 54-UM01.wav		;""At once"

;[54-UM02]
;Data = 54-UM02.wav		;"Moving to position."

[54-UM03]
Data = 54-UM03.wav		;"Area Located"

[54-UM04]
Data = 54-UM04.wav		;"We're rolling."

;[54-UM05]
;Data = 54-UM05.wav		;"Approaching new coordinates."

;[54-UM06]
;Data = 54-UM06.wav		;"Let's move it out!"

;[54-UM07]
;Data = 54-UM07.wav		;"Deploying."

[54-US00]
Data = 54-US00.wav		;"Awaiting orders."

[54-US01]
Data = 54-US01.wav		;"In position."

[54-US02]
Data = 54-US02.wav		;"House Atredies."

;[54-US03]
;Data = 54-US03.wav		;"MCV prepared for deplyoment"

;[54-US04]
;Data = 54-US04.wav		;"MCV in position."

[54-US05]
Data = 54-US05.wav		;""All systems go"

;[54-US06]
;Data = 54-US06.wav		;""We're fully operational"

[54-UX00]
Data = 54-UX00.wav		;"Base Established!"

;[54-UX01]
;Data = 54-UX01.wav		;"The War has begun!"

;[00-UA00]
;Data = 00-UA00.wav		;"Attacking target."

[UI-B000]
Data = UI-B000.wav

[UI-B002]
Data = UI-B002.wav

[UI-B004]
Data = UI-B004.wav

[UI-B006]
Data = UI-B006.wav

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Data = UI-B010.wav

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Data = UI-B012.wav

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[UI-B018]
Data = UI-B018.wav

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Data = UI-B110.wav

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[UI-P018]
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[UI-P024]
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[UI-P038]
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[UI-P042]
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[UI-P044]
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[UI-P048]
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[UI-P050]
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[UI-P054]
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[UI-P056]
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[UI-P058]
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[UI-Z000]
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[UI-Z002]
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