;
; Music definition file for Emperor
;
; Format:
;
;#include "<filename>"  ; inlcude contents of <filename>
;
;[<name>]               ; track logical name
;Data    = <file>       ; file to play (no path, no extension)
;Title   = <title>      ; name user sees
;Group = <group list>
;Volume	= <0..100>		; playback volume level
;Loop = <yes | no>      ; seamless looping
;
;DEFINITIONS
;
; DATA
;
;   Syntax:     Data = <filename>
;
;Name of sound file to play for this track, without path or extension. 
;The Music system will search for the file in the music directory and/or 
;the CDROM drive at playback time.
;
;TITLE
;
;    Syntax:    Title = <title/label>
;
;This is real name of the track, i.e. the name the user sees. I am not 
;sure how localization is being done on the project, but I would suspect 
;that a string label would be used here.
;
;GROUP
;
;    Syntax:    Group = <Common Atreides Harkonnen Ordos>
;
;Specifies the house that this track is associated with. Groups are also 
;used to specify where the final assets are stored, i.e. on a particular CD 
;or on the harddisk.
;
;VOLUME
;
;    Syntax:    Volume = <0..100>
;
;Volume level for this track. We assume that all sounds are normalized. 
:Use this attribute to set the mixing levels for game audio. The value 
;specified is the percentage of full volume; e.g. 25 means playback at 
;one quarter of full volume.
;
;LOOP
;
;    Syntax:    Loop = < yes | no >
;
;If set to yes then the track will seamlessly loop. Idea for continuous 
;ambient music.
;
;[GlobalDefaults]       ; specify defaults for all following tracks
;[LocalDefaults]        ; overrides global defaults for following tracks 
;                       ; in current file
;[SectionDefaults]      ; overrides local defaults for following tracks
;                       ; in current file
;

[Groups]
0 = InvalidHouse
1 = Atreides
2 = Harkonnen
3 = Ordos
4 = HD
5 = CD1
6 = CD2
7 = CD3
8 = CD4

[GlobalDefaults]
Title  = no title
Group  = HD InvalidHouse

;
; Include tracks for each house
;


#include "AtreidesMusic.txt"

#include "HarkonnenMusic.txt"

#include "OrdosMusic.txt"

#include "CommonMusic.txt"

;
; Following tracks do not belong to any house
;

;[MainTitle]
;Data = (AT01)The_War_Begins
