;dko denotes a comment by dwight@westwood

	;
	; -------- HK Specific Effects ---------------
	;


; LMGL1, LMGL2, LMGL3 samples are being called by the HK Light ;Infantry.
;dko [LightMG-Longburst]
;dko Sounds = HK_LIGHT_INFANTRY_1F HK_LIGHT_INFANTRY_1F HK_LIGHT_INFANTRY_1F

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;~~~~~~HARKONNEN ORGANIC UNITS~~~~~~
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;dko associate all STANDARD death screams with this hook
[hknormalmandying]
Sounds=normal_dying_1 normal_dying_2 normal_dying_3 normal_dying_4 normal_dying_5 normal_dying_6 normal_dying_7 normal_dying_8 normal_dying_9 normal_dying_10 normal_dying_11 normal_dying_12 normal_dying_13 normal_dying_14 normal_dying_15 normal_dying_16 normal_dying_17 normal_dying_18 normal_dying_19 normal_dying_20 normal_dying_21 normal_dying_22 
Control=random
FShift= -5 5
Volume=70

;dko associate all BURNING death screams with this hook
[hkburningmandying]
Sounds=burn_dying_1 burn_dying_2 burn_dying_3 burn_dying_4 burn_dying_5 burn_dying_6 burn_dying_7 burn_dying_8 
Control=random
Volume=70

;dko associate all CHOKING death screams with this hook
[hkchoking]
Sounds=choke_dying_1 choke_dying_2 choke_dying_3 choke_dying_4 choke_dying_5 choke_dying_6 
Control=random
Volume=70

;dko associate all CRUSHING death with this hook
[hkcrush]
Sounds=crush_guy_1 crush_guy_2 crush_guy_3 crush_guy_4
Control=random
Volume=60

;dko added 4/13/01 
[HKLightInfantryGun]
Sounds=hk_light_infantry_1 hk_light_infantry_1b hk_light_infantry_1c hk_light_infantry_1d hk_light_infantry_1e hk_light_infantry_1f 
Control=random
Volume=80

;dko[HarkInfantryAttack]
[hkheavymg-shortburst]
Sounds=hk_light_infantry_1 hk_light_infantry_1b hk_light_infantry_1c hk_light_infantry_1d hk_light_infantry_1e hk_light_infantry_1f 
Control=random
Volume=80

;dko[HarkInfantryAttack]
[hklightmg-shortburst]
Sounds=hk_light_infantry_1 hk_light_infantry_1b hk_light_infantry_1c hk_light_infantry_1d hk_light_infantry_1e hk_light_infantry_1f 
Control=random
Volume=80

;dko[HarkInfantryAttack]
[hklightmg-longburst]
Sounds=hk_light_infantry_1 hk_light_infantry_1b hk_light_infantry_1c hk_light_infantry_1d hk_light_infantry_1e hk_light_infantry_1f 
Control=random
Volume=80

;dko added 4/24/01 
[hkheavymg-longburst]
Sounds = adp_gun_1 adp_gun_2
Control=random
Limit = 2
FShift = -5 5
Volume=65

;dko[HarkTrooperAttack] 
[hkbazookalaunch]
Sounds=hk_rocket_trooper_1
Volume=70

;dko[HarkTrooperAttack] 
[hkbazookalaunch1]
Sounds=hk_rocket_trooper_1
Volume=70

;dko new idries call 4/13/01
[HKTrooperGun]
Sounds=hk_rocket_trooper_1
Control=random
Volume=70

;dko[HarkTrooper reload]
[hkreload]
Sounds=hk_rocket_trooper_reload_1
Control=random
Volume=50

;dko[HarkFlameInfantryAttack]
[medflamespray]
Sounds=hk_flame_infantry_1
Control=random
Volume=80

;dko[HarkFlameInfantryAttack] new idries call
[HKFlamerGun]
Sounds=hk_flame_infantry_1
Control=random
Volume=80

;dko[EngineerPistolAttack]
[hksingleshotpistol]
Sounds=hk_engineer_pistol_1
Limit = 1
Volume=60

;dko added 4/13/01 new idries call
[HKEngineerGun]
Sounds=hk_engineer_pistol_1
Limit = 1
Volume=60




;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;~~~~~~~~~~~~VEHICLES~~~~~~~~~~~~~~~
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

; Catapult - the HK Inkvine Catapult launch - just a mechanical ejection sound
[Catapult]
Sounds=hk_inkvine_shot_1b
Volume=68

;dko[HarkInkvineDie]
[hkmedium2]
Sounds=bigxplosion04 explosion_vehicle_1
Control=random
Priority = high
Volume=70

;dko added 4/20/01
[hkinkvinemovefxstart]
Sounds=inkvine_engine_1
Limit = 1
Volume=65

;dko 4/13/01 
;InkvineSplat - as HK Inkvine projectile splats onto ground
[InkvineSplat]
Sounds=hk_inkvine_hit_1
Volume=80

;dko added 4/23/01 new idries call
[InkvineBurn]
Sounds = explosion_medium_1
Volume = 65

;dko[HarkAssaultTank] also is used for the HK Gun Turret
;dko 5/2/01  let's set this aside for the hk assault tank only
[hkcannonsingleloudshot]
Sounds=hk_assault_tank_1a
Limit = 1
Volume=66

;dko added 4/20/01
[hkassaultmovefxstart]
Sounds=assault_tank_engine_1
Limit = 1
Volume=75

;dko[HarkAssaultTankDie]
[hkmedium1]
Sounds=bigxplosion04 explosion_vehicle_1 explosion_vehicle_2
Control=random
Priority = high
Volume=70

;dko[HarkBuzzsawAttack]
[hkmedmg-shortburst]
Sounds=hk_buzzsaw_gun_1
Control=random
Volume=80

[HarkBuzzsawAttack2]
;dko use this if we have a call for the saw actually cutting into the fleshy target.  Sound is combination of saw, bones, and flesh
Sounds=buzzsaw_rip_1
;Control=random
Volume=80


;dko added 4/20/01
[hkbuzzsawmovefxstart]
Sounds=buzzstartmove_mod_1
Limit = 1
Volume = 55

;dko[HarkBuzzsawDie]
[hksmall1]
Sounds=bigxplosion04 explosion_vehicle_1
Control=random
Priority = high
Volume=80

;dko[HarkDevastatorAttack]
;dko plasma cannon fires
[plasma1]
Sounds=hk_devastator_1d
Control=random
Limit = 1
Volume=70

;dko new idries call 4/13/01
[HKDevastatorGun]
Sounds=hk_devastator_1d
Limit = 1
Volume=70

;dko[HarkDevastatorAttack2]
;dko missile fires
[hkrocketlaunch]
Sounds=hk_missile_tank_1
Control=random
Volume=80

;dko new idries call 4/13/01
[HKDevastatorMissile]
Sounds=hk_missile_tank_1
Volume=80

;dko added 4/20/01
[hkdevastatormovefxstart]
Sounds = hk_devastator_walk_1
Limit = 1
Volume = 60
 
;dko[HarkDevastatorDie]
[explode]
Sounds=explosion_vehicle_2
Priority = high
Volume=80

;dko[HarkMissileTankAttack]
[hkmissilelaunch]
Sounds=hk_missile_tank_1
Control=random
Volume=80

;dko added 4/13/01 new idries call
[HKMissileTankBarrage]
Sounds=hk_missile_tank_1
Volume=80

;dko added 4/20/01
[hkmissilemovefxstart]
Sounds=hk_missile_tank_move_1
Limit = 1
Volume=60

;dko[HarkOrnithopterAttack]
[hkrocketlaunch1]
Sounds=ornithopter_rocket_2
Control=random
Limit = 1
Volume=70

;dko new idries call 4/13/01
[HKGunshipGun]
Sounds=hk_adp_gun_1
Volume=80

;dko added 4/30/01
;hk adp move
;[gunshipflying]
;Sounds=or_adp_motor_1
;Limit = 1
;Volume=65

;dko[HarkOrnithopterAscend]
[hkgunshipoff]
Sounds=ornithopter_motor_1c
Control=random
Volume=50

;dko[HarkOrnithopterDescend]
[hkgunshipland]
Sounds=hk_ornithopter_motor_down_1
Control=random
Volume=50

;dko ADV Carryall Ascend added 4/24/01 new idries call
[hkcarryalltakeoff]
Sounds=adv_carryall_pickup_1
Control=random
Limit = 1
Volume=40

;dko ADV Carryall descent added 4/24/01 new idries call
[hkcarryallland]
Sounds=adv_carryall_land_1
Control=random
Limit = 1
Volume=40

;dko added 4/30/01
[hkadvcarryallmovefxstart]
Sounds = adv_carryall_takeoff_1
Limit = 1
Volume=70

;dko added 4/30/01
[hkcarryallmovefxstart]
Sounds = adv_carryall_takeoff_1
Limit = 1
Volume=70

;dko added 4/20/01
[hkflamemovefxstart]
Sounds=hk_flame_tank_move_1
Limit = 1
Volume=70


;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;~~~CONSTRUCTION & BUILDING SOUNDS~~
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;dko MCV deploys
[hkmcvdeploy]
Sounds=mcv_b_open_1
Control=random
Volume=40

;dko MCV Drills into ground
[hkcyconstructingabuilding]
Sounds=mcv_d_drill_dig_1
Control=random
Volume=40

;dko MCV Scaffolding goes up
[hksmallconstruction]
Sounds=mcv_f_scaffold_up_1
Control=random
Volume=40

;dko MCV Scaffolding goes up
[hkmediumconstruction]
Sounds=mcv_g_building_out_1
Control=random
Volume=40

;dko MCV Scaffolding goes up
[hklargeconstruction]
Sounds=mcv_g_building_out_1
Control=random
Volume=40

;dko MCV Scaffolding with sparks 3/27/01 one call is sparks plural one is singular.  which one is correct?
[hksconstructionsparks]
Sounds=constructionsparks
Control=random
Volume=40
      
;dko MCV Scaffolding with sparks 3/27/01 one call is sparks plural one is singular.  which one is correct?
[hksconstructionspark]
Sounds=constructionsparks
Control=random
Volume=40
      

;dko HK outpost amb sound 
;[hkambient2]
;Volume=80

;dko hk construction yard stationary amb sound 
;[hkambient1]
;Volume=80

;dko HK factory amb sound 
;[hkfactorynoise1]
;Volume=80

;dko HK palace amb sound 
;[hkambient8]
;Volume=80

;dko HK star port amb sound 
;[hkambient3]
;Volume=80

;dko HK windtrap amb sound 
;[hkambient4]
;Volume=80

;dko HK windtrap explode sound 
;[explode2.wav]
;Volume=80

;dko hk burning large
;[hkburninglarge]
;Control=random
;Volume=80

;dko HK SM Stationary building damage? 
;[atburningsmall]
;Control=random
;Volume=80

;dko flame turret
[largeflamespray]
Sounds=hk_flame_turret_1
Limit = 1
Volume=80

;dko flame turret new idries call 4/13/01
[HKFlameTowerBase]
Sounds=hk_flame_turret_1
Limit = 1
Volume=80

;dko HK Gun Turret added 4/13/01 new idries call
[HKGunTurretGun]
Sounds=hk_assault_tank_1a
Volume=66

;dko flame turret move test 4/23/01
[HKFlameTowerBaseMoveFxStart]
Sounds=turret_start_11
Volume=40

;dko flame turret move test 4/23/01
[HKFlameTowerBaseMoveFx]
Sounds=turret_loop_11 turret_end_11
Control = loop decay interrupt
;loop
Decay = 1
Volume=70


;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;~~~~~BUILDING EXPLOSION SOUNDS~~~~~
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;dko Large HK Building Explodes
[hklargebuildingbang]
Sounds=bigxplosion01 bigxplosion02 bigxplosion09 bigxplosion17
Control=random
Priority = critical
Volume=80


;dko AT Stationary building damage
[hkburninglarge]
Sounds=bigxplosion01 bigxplosion02 bigxplosion09 bigxplosion17
Control=random
Priority = critical
Volume=70






	;**********************************
	; -------- UNIT VOICES ------------
	;**********************************


[LocalDefaults]
Type	=	Dialog
Control	=	Random
			

[HKScoutSelection]
Sounds = $01-US01		 ;"Yes!"
Sounds = $01-US02		 ;"Reporting!"
Sounds = $01-US03		 ;"What?!  (as if you are bothering him)"
Sounds = $01-US06		 ;"Just lurking about."
 

[HKScoutMove]
Sounds = $01-UM00		 ;"At once."
Sounds = $01-UM01		 ;"Understood."
Sounds = $01-UM04		 ;"Let's get a closer look."
Sounds = $01-UM07		 ;"As you wish."
 

[HKFlameAttack]
Sounds = $04-UA01		 ;"Burners on."
Sounds = $04-UA02		 ;"Ashes to ashes"
Sounds = $04-UA04		 ;"Careful it's hot"
Sounds = $04-UA07		 ;"Put to the torch."
Sounds = $04-UA08		 ;"Smoke 'em!"
Sounds = $04-UA11		 ;"Flame on!"


[HKFlameSelection]
Sounds = $04-US02		 ;"Flame ready."
Sounds = $04-US03		 ;"I'm burning for a fight"
Sounds = $04-US05		 ;"Flame Tanks primed"
Sounds = $04-US08		 ;"Maximum burn"
Sounds = $04-US11		 ;"Let's Barbeque!"


[HKFlameMove]
Sounds = $04-UM02		 ;"Order understood."
Sounds = $04-UM03		 ;"Fire lit."
Sounds = $04-UM06		 ;"Hot and heavy"
Sounds = $04-UM07		 ;"Turn 'em and burn 'em!"
Sounds = $04-UM10		 ;"Try and stop me."
 

[HKADVCarryallAttack]
Control = random attack decay 
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Sounds = $08-UA01		 ;"Easy"
Sounds = $08-UA03		 ;"Attempting Transport"
Sounds = $08-UA04		 ;"No Problem!"
Sounds = $08-UA08		 ;"I can move that!"
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Attack	=	2
Decay	=	2
 

[HKADVCarryallSelection]
Control = random attack decay 
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Sounds = $08-US00		 ;"Air transport."
Sounds = $08-US03		 ;"What you need?"
Sounds = $08-US05		 ;"Need something moved?"
Sounds = $08-US06		 ;"Carryall in position."
Sounds = $08-US07		 ;"At your bidding"
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Attack	=	2
Decay	=	2
 

[HKADVCarryallMove]
Control = random attack decay 
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Sounds = $08-UM00		 ;"Setting new course."
Sounds = $08-UM01		 ;"Coming about."
Sounds = $08-UM05		 ;"Agreed."
Sounds = $08-UM06		 ;"Course confirmed."
Sounds = $08-UM08		 ;"Roger that."
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Attack	=	2
Decay	=	2
 

[HKTrooperAttack]
Sounds = $09-UA01		 ;"Attack!"
Sounds = $09-UA02		 ;"Die!"
Sounds = $09-UA05		 ;"First blood is ours."
Sounds = $09-UA07		 ;"Lambs to the slaughter."
Sounds = $09-UA09		 ;"No prisoners!"


[HKTrooperSelection]
Sounds = $09-US01		 ;"Bring them on."
Sounds = $09-US04		 ;"I live for pain."
Sounds = $09-US05		 ;"This Trooper's ready."
Sounds = $09-US06		 ;"Bring 'em on."
Sounds = $09-US07		 ;"Your orders?"
 

[HKTrooperMove]
Sounds = $09-UM01		 ;"Understood."
Sounds = $09-UM02		 ;"At once."
Sounds = $09-UM03		 ;"I goand death will follow"
Sounds = $09-UM06		 ;"For the Baron!"
Sounds = $09-UM08		 ;"For Geidi Prime!"
 

[HKAssaultAttack]
Sounds = $11-UA02		 ;"One for the Baron."
Sounds = $11-UA05		 ;""Bah"
Sounds = $11-UA06		 ;"They'll die quickly"
Sounds = $11-UA08		 ;"Hit 'em hard!"
Sounds = $11-UA10		 ;"All too easy."
 

[HKAssaultSelection]
Sounds = $11-US00		 ;"Armed and dangerous."
Sounds = $11-US02		 ;"Reporting!"
Sounds = $11-US07		 ;"Ready to rumble."
Sounds = $11-US10		 ;"Full power"
 

[HKAssaultMove]
Sounds = $11-UM00		 ;"As you command."
Sounds = $11-UM04		 ;"Engines engaged."
Sounds = $11-UM06		 ;"Rolling thunder."
Sounds = $11-UM07		 ;"Metal on the move."
 

[HKFlamerAttack]
Sounds = $18-UA00		 ;"Burn them all."
Sounds = $18-UA02		 ;"Light 'em up."
Sounds = $18-UA05		 ;"Embrace the flame"
Sounds = $18-UA06		 ;"Your turn to burn!"
Sounds = $18-UA07		 ;"Roast 'em!"
 

[HKFlamerSelection]
Sounds = $18-US02		 ;"Smells likevictory."
Sounds = $18-US04		 ;"It's getting hot down here."
Sounds = $18-US05		 ;"Shall I light a fire?"
Sounds = $18-US09		 ;"Let's burn!"
Sounds = $18-US10		 ;"My blood's boiling."
 

[HKFlamerMove]
Sounds = $18-UM01		 ;"On my way."
Sounds = $18-UM05		 ;"Let's start a fire"
Sounds = $18-UM07		 ;"Looking for tinder."
Sounds = $18-UM08		 ;"Where there's smoke"
Sounds = $18-UM11		 ;"Excellent"
 

[HKBuzzsawAttack]
Sounds = $19-UA00		 ;"Time to kill!"
Sounds = $19-UA01		 ;"They'll fall before me"
Sounds = $19-UA02		 ;"Rip it up!"
Sounds = $19-UA03		 ;"Slice and Dice!"
Sounds = $19-UA06		 ;"In my sights!"
Sounds = $19-UA07		 ;"Divide and conquer!  Ha-ha!"
Sounds = $19-UA08		 ;"Tearing it up!"
 

[HKBuzzsawSelection]
Sounds = $19-US00		 ;"Ready to roll."
Sounds = $19-US04		 ;"Find me something fleshy."
Sounds = $19-US06		 ;"Need some power tools?"
 

[HKBuzzsawMove]
Sounds = $19-UM00		 ;"At last."
Sounds = $19-UM02		 ;"On the move."
Sounds = $19-UM03		 ;"Saws engaged."
Sounds = $19-UM04		 ;"Cutting loose"
Sounds = $19-UM07		 ;"Chop"
 

[HKMissileAttack]
Sounds = $33-UA00		 ;"Target locked."
Sounds = $33-UA02		 ;"No escape."
Sounds = $33-UA05		 ;"Mass Destruction!"
Sounds = $33-UA06		 ;"Lock on target!"
 

[HKMissileSelection]
Sounds = $33-US02		 ;"Harkonnen ready."
Sounds = $33-US05		 ;"Warheads armed"
Sounds = $33-US07		 ;"Armed and ready"
Sounds = $33-US08		 ;"On your command."
 

[HKMissileMove]
Sounds = $33-UM02		 ;"Moving out."
Sounds = $33-UM05		 ;"Closing in"
Sounds = $33-UM06		 ;"Moving to position."
Sounds = $33-UM07		 ;"Heading into range."
 

[HKDevastatorAttack]
Sounds = $44-UA00		 ;"Firing sequence initiated."
Sounds = $44-UA01		 ;"Open fire - all weapons."
Sounds = $44-UA03		 ;"Devastation Imminent"
Sounds = $44-UA06		 ;"Weapons to maximum."
Sounds = $44-UA09		 ;"Devastation Time!"
 

[HKDevastatorSelection]
Sounds = $44-US01		 ;"Reactors stable"
Sounds = $44-US03		 ;"Radiation?  Heh.. Whatever"
Sounds = $44-US06		 ;"I feel sick."
Sounds = $44-US07		 ;"Devastator on-line."
Sounds = $44-US08		 ;"Radiation level high"
 

[HKDevastatorMove]
Sounds = $44-UM01		 ;"Drives engaged."
Sounds = $44-UM05		 ;"Control rods engaged."
Sounds = $44-UM06		 ;"Reactor online."
Sounds = $44-UM09		 ;"Reactor at maximum."
 

[HKInkVineAttack]
Sounds = $51-UA01		 ;"They'll beg to die!"
Sounds = $51-UA03		 ;"Releasing Toxin"
Sounds = $51-UA04		 ;"How 'bout another?"
Sounds = $51-UA08		 ;"Special Delivery!"
 

[HKInkVineSelection]
Sounds = $51-US00		 ;"Inkvine loaded."
Sounds = $51-US01		 ;"Toxin ready"
Sounds = $51-US04		 ;"Catapults locked."
 

[HKInkVineMove]
Sounds = $51-UM05		 ;"Find a peaceful spot and destroy it."
Sounds = $51-UM06		 ;"On the move."
Sounds = $51-UM08		 ;"Order confirmed - repositioning."
 
[HKGunshipMove]
Control = random attack decay 
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
; Sounds = $22-UM00		 ; Not effected
Sounds = $22-UM03		 ;
Sounds = $22-UM04		 ;
Sounds = $22-UM06		 ;
Sounds = $22-UM09		 ;
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Attack	=	2
Decay	=	2

[HKGunshipSelection]
Control = random attack decay 
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Sounds = $22-US02		 ;
;Sounds = $22-US04		 ;"Ornithopter reporting"
Sounds = $22-US09		 ;"Airborne reporting"
Sounds = $22-US05		 ;
Sounds = $22-US08		 ;
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Attack	=	2
Decay	=	2
 
[HKGunshipAttack]
Control = random attack decay 
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Sounds = $22-UA02		 ;
Sounds = $22-UA03		 ;
Sounds = $22-UA04		 ;
Sounds = $22-UA07		 ;
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Attack	=	2
Decay	=	2
 
[HKEngineerMove]
Sounds = $53-UM00		 ;
Sounds = $53-UM02		 ;
Sounds = $53-UM04		 ;
Sounds = $53-UM06		 ;
Sounds = $53-UM08		 ;
 
[HKEngineerSelection]
Sounds = $53-US00		 ;
Sounds = $53-US04		 ;
Sounds = $53-US05		 ;
Sounds = $53-US07		 ;
Sounds = $53-US08		 ;
 
[HKEngineerAttack]
Sounds = $53-UA01		 ;
Sounds = $53-UA03		 ;
Sounds = $53-UA04		 ;
Sounds = $53-UA05		 ;
 
[HKADPAttack]
Control = random attack decay 
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Sounds = $08-UA00		 ;
Sounds = $08-UA02		 ;
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Attack	=	2
Decay	=	2
 
[HKADPMove]
Control = random attack decay 
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Sounds = $08-UM03		 ;
Sounds = $08-UM04		 ;
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Attack	=	2
Decay	=	2

[HKADPSelection]
Control = random attack decay 
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Sounds = $08-US01		 ;
Sounds = $08-US02		 ;
Sounds	=	Static01i_vol1
Sounds	=	Static02i_vol1
Attack	=	2
Decay	=	2

;
; HK Group
;

; Uncomment after building the foreign group sounds

[HKGroupAttack]
;Sounds = $09-UA01		 ;"Attack!"
Sounds = $HARAttack1
Sounds = $HARAttack2

[HKGroupMove]
;Sounds = $09-UM01		 ;"Understood."
Sounds = $HARMove1
Sounds = $HARMove2

[HKGroupSelection]
;Sounds = $09-US07		 ;"Your orders?"
Sounds = $HARSelect1
Sounds = $HARSelect2

 

; ----- Special Weapons -----
;
; pm 04/25/00 - This is the filmbook woman commenting on the Death Hand.
; Clashes with the UI comment.

;[HKDeathHandSpecial0]	 ; Played when DeathHand is targeted (deployed)
;Sounds = $37-UX00		 ;"Target area defined."
;Sounds = $37-UX03		 ;"Victory shall be ours!"


; ----- Devastator -----
[HKDevastatorSpecial0]	 ; Played when the Devastator is deployed (destructs)
Sounds = $44-UX00		 ;"Exposing core!"
Sounds = $44-UX01		 ;"They're coming with me!!"
Sounds = $44-UX02		 ;"MELTDOOOOWWWNNNNN!"
Sounds = $44-UX04		 ;"(painful scream)"
Sounds = $44-UX05		 ;"(fanatical suicidal laughter)"


; ----- Harvester -----
[HKHarvesterAttack]	; used when the harvester gets ordered to harvest
Sounds = $32-UA01		;"
Sounds = $32-UA02		;"
Sounds = $32-UA03		;"
Sounds = $32-UA04		;"
Sounds = $32-UA05		;"

[HKHarvesterSelection]
Sounds = $32-US01		;"
Sounds = $32-US03		;"
Sounds = $32-US05		;"
Sounds = $32-US06		;"

[HKHarvesterMove]
Sounds = $32-UM00		;"
Sounds = $32-UM05		;"
Sounds = $32-UM07		;"


[HKLightInfMove]
Sounds = $50-UM00		;"
Sounds = $50-UM04		;"
Sounds = $50-UM06		;"
Sounds = $50-UM08		;"

[HKLightInfSelection]
Sounds = $50-US00		;"
Sounds = $50-US02		;"
Sounds = $50-US04		;"
Sounds = $50-US07		;"
Sounds = $50-US08		;"

[HKLightInfAttack]
Sounds = $50-UA02		;"
Sounds = $50-UA03		;"
Sounds = $50-UA05		;"
Sounds = $50-UA08		;"
Sounds = $50-UM03		;"


; ----- MCV -----
[HKMCVSpecial0]		; used when the MCV is deployed
Sounds = $52-UX01		;"
Sounds = $52-UX02		;"
Sounds = $52-UX03		;"

[HKMCVMove]
Sounds = $52-UM01		;"
Sounds = $52-UM02		;"
Sounds = $52-UM05		;"
Sounds = $52-UM06		;"

[HKMCVSelection]
Sounds = $52-US00		;"
Sounds = $52-US01		;"
Sounds = $52-US02		;"
Sounds = $52-US05		;"
Sounds = $52-US05		;"
Sounds = $52-US05		;"
Sounds = $52-US06		;"
