;**********************************
; -------- INTERFACE SFX ----------
;**********************************

[NavButtonClick]
Sounds=nav_button_press_1
Volume=20

[NavButtonRollOver]
Sounds=nav_button_roll_over_1
Volume=20

[HouseLogoSweep]
Sounds=house_logo_sweep_1
Volume=10

[NewUnitDraw]
Sounds=new_unit_draw_1
Volume=50

[TextDraw]
;Sounds=text_draw_1
Sounds = sn_sci_fi_click_3
Volume=25

[HouseAffirmationWindowUp]
Sounds=house_affirmation_window_up_1
Volume=30

[HouseAffirmationWindowDown]
Sounds=house_affirmation_window_down_1
Volume=30

;[MoneyTicking]
;Sounds=credit_up_5
;Volume= 20

[MoneyTickingNegative]
Sounds=credit_down_5
Volume= 20

[slidertick]
Sounds = credit_up_5
Volume = 60

[expandshrinkwindow]
Sounds=new_unit_draw_1
Volume=50

[typewritertext]
Sounds=nav_button_roll_over_1
Volume=20




	;**********************************
	; -------- INTERFACE VOICES -------
	;**********************************


[LocalDefaults]
Type	=	Dialog


;Commented out until the foreign assets are received...

;[HouseChooseOrdos]
;Sounds = $UI-B502		 ;"House Ordos"
;Volume=90

;[HouseChooseAtreides]
;Sounds = $UI-B500		 ;"House Atreides"
;Volume=90

;[HouseChooseHarkonnen]
;Sounds = $UI-B504		 ;"House Harkonnen"
;Volume=90



