render_material_only
terrain_scale 128

# fake caustic pass 1
render_pass {
	texture material/scp/fam/caustic
	blend SRC_ALPHA ZERO
	uv_mod scale 0.7 0.6
	uv_mod scroll 0.1 -0.15
	alpha 0.06
}

# fake caustic pass 2
render_pass {
	texture material/scp/fam/caustic
	blend SRC_ALPHA ONE
	uv_mod scale 0.7 0.6
	uv_mod scroll 0.1 0.14
	uv_mod rotate 90
	alpha 0.06
}

# fade out toward top
render_pass {
	texture material/scp/fam/medscim
	blend ZERO SRC_COLOR
	uv_mod scale 1 0.666
	uv_mod offset 0 0.51
}

# wall
render_pass {
	texture $TEXTURE
	blend ONE ONE
	shaded
}
